Stardeus Changelog

v0.5.170 (2021.11.28)

  • [Balance] Make reinforced wall resist higher temperature
  • [Balance] Pets will no longer have mental breakdowns
  • [Balance] Increase battery power output to 50 KW, and capacity to 10K
  • [Graphics] Improve door and vent auto rotation algorithm
  • [Graphics] Auto rotate any type of wall object (sockets, etc)
  • [Graphics] Add Dust Storm VFX
  • [UI/UX] Expedition UI will always try to auto fill shuttle and crew
  • [UI/UX] Open input popups in the center of the screen rather than below the mouse
  • [UI/UX] When expedition crew member fails to reach the shuttle, ask what to do instead of failing the expedition

v0.5.169 (2021.11.27)

  • [Feature] Add Wall Socket (32-8) to organize electricity connections
  • [Feature] Add Floor Socket (32-8) to organize electricity connections
  • [Feature] Remember last expedition shuttle and crew when launching new expeditions
  • [Graphics] Show leaks fvx between wall tiles when oxygen levels are different on both sides
  • [Balance] Allow collecting unknown material types with Particle Collector
  • [UI/UX] Add “copy configuration” button to context menu where applicable
  • [Bug] Fix expedition count not saving / loading properly, limiting some story events

v0.5.168 (2021.11.26)

  • [UI/UX] ESC will no longer trigger the pause panel or open radial / context menu
  • [UI/UX] Add main menu button near the game time in top right
  • [UI/UX] Don’t show unconfigured warnings on unbuilt matter reactors
  • [UI/UX] Electricity connect tool will now be able to connect floor lights even when they are below another object (multi tile or non energy enabled)
  • [UI/UX] RMB will no longer close Starmap, instead it will open a context menu with close option
  • [UI/UX] RMB will no longer close Planning overlay (ESC / clicking overlay icon will)
  • [UI/UX] When zooming, focus on center of the screen if mouse cursor is above UI
  • [Balance] Cleaning bots will take more time to clean dirt
  • [Bug] Fix connect tool hint showing sprite tag instead of tool icon in the text
  • [Bug] Fix context menu not draggable if you tried to drag by holding a progress slider
  • [Bug] Fix context menu could still be opened with top part of it above the screen height
  • [Bug] Fix controller triggers not scrolling / zooming
  • [Bug] Fix ship computer cooldown running too slow
  • [Bug] Fix ship computer cooldown percentage going up to 100% too quickly
  • [Bug] Fix ship engine showing particles when it’s not supposed to
  • [Bug] Fix ship engine flames being too wide on one side
  • [Bug] Fix simulation constantly resetting engine heat in open space to 0
  • [Bug] Humans will no longer start relocating objects if source or target location is unsafe

v0.5.167 (2021.11.25)

  • [Graphics] Add shooting stars / distant moving space objects in the background
  • [Graphics] Add damage particles
  • [Graphics] Add hull oxygen leak particles
  • [Performance] Add options to disable particles and advanced ligthing in Video settings
  • [Bug] Fix “keep open” icon not showing up on doors after load

v0.5.166 (2021.11.24)

  • [AI] Beings will be able to walk diagonally around devices (but not walls)
  • [Bug] Fix failing to reach food would not cancel food reservation, eventually exhausting all food sources
  • [Graphics] Add particles to Matter Reactor (Mini & regular)
  • [Graphics] Add particles to Heater and Oxygen Pump
  • [Graphics] Add particles to Stasis Array

v0.5.165 (2021.11.24)

  • [Graphics] Add Robot trails
  • [Graphics] Add Particle Collector visual effects
  • [Graphics] Add Charge Station visual effects
  • [Graphics] Add Ship Computer visual effects
  • [Bug] Fix expedition controls not working when save contained being without skills (pets)

v0.5.164 (2021.11.23)

  • [Graphics] Add visual effects to drones
  • [Bug] Fix beings cutting corners when going through doors, sometimes resulting in humans going into a wall dropping tasks due to lack of oxygen
  • [Tech] Limit simulation updates per second to never exceed frame rate

v0.5.163 (2021.11.23)

  • [UI/UX] Rebuild radial menu to react to “Instant build” setting changes immediately
  • [Bug] Fix robots refusing to deconstruct walls and floors (self preservation bug)
  • [Bug] Fix ESC / RMB not working in any menu panel anymore
  • [Feature] Showers will get dirty and require maintenance

v0.5.162 (2021.11.23)

  • [UI/UX] Add “retry task” option to context menu
  • [UI/UX] Show context menu instead of radial when hovering a selectable object with outline
  • [UI/UX] Improve radial menu controller navigation
  • [UI/UX] Add mass “Relocate” option when multi selecting several bodies or objects
  • [Bug] Fix humans failing to navigate through doors
  • [Bug] Fix navigation safety zones not cleared in between A* executions
  • [Bug] Fix shortcuts and radial menu working while in research tree or starmap
  • [Bug] Fix backspace acting as cancel button when inside text input field
  • [Lore] Show days counter instead of specific date
  • [Balance] Reduce movement speed for all beings

v0.5.161 (2021.11.22)

  • [Balance] Reduce passive research storage electricity cost for Challenging difficulty level
  • [AI] Firefighting tasks will ignore being self preservation
  • [AI] Drones will now be self preserving and will avoid engine flames
  • [AI] Pathfinding will fail if safe path was not found (under normal conditions for self preserving beings)
  • [AI] Humans will no longer haul processable items near the door if processor is in unsafe area
  • [UI/UX] Fix gamepad controls not reacting to some buttons when mouse cursor is outside game view
  • [UI/UX] Double right click will exit the radial menu at any level of depth
  • [UI/UX] Brackets and gamepad shoulders will let quickly switch tools
  • [UI/UX] Make radial menu navigable with keyboard alone ([, ], backspace, enter)
  • [Graphics] Increase pulsating light frequencies
  • [Bug] Fix loom not seeing clothing items when they are in the wardrobe (overproducing)
  • [Bug] Fix a couple of rare exceptions
  • [Bug] Fix deactivating a tool when mode was changed would not clear the mode

v0.5.160 (2021.11.20)

  • [Bug] Fix passive research cost being 10x too high after last change
  • [Bug] Fix tutorial build energy connector getting confused due to existing connectors
  • [Bug] Fix place tiles tool failing the preview when there is no floor

v0.5.159 (2021.11.20)

  • [Balance] Generate extra devices and objects in Wrecked (Main) scenario
  • [Balance] Generate more Copper Plates in Wrecked scenario
  • [Balance] Add 3 initial difficulty levels (modable)
  • [UI/UX] Close stock market view / expedition view with RMB
  • [UI/UX] Don’t show “unconfigured” event notification for the pet bowl
  • [Bug] Fix relocation tool not exiting build mode after relocation order (dupe exploit)
  • [Bug] Fix several small bugs

v0.5.158 (2021.11.19)

  • [UI/UX] Add new input rebinding settings
  • [UI/UX] Bind Page Up / Page Down to camera zoom
  • [UI/UX] Bind 4 to ultra fast time speed, 5 to slow time
  • [UI/UX] Change “Start a research” goal to be non-recurring
  • [Graphics] Fix glitch where icons would get messed up when they changed into a sprite with different atlas than previous one (i.e. in particle collectors)

v0.5.156 (2021.11.18)

  • [UI/UX] Polish the radial menu further
  • [UI/UX] Display input glyphs for all shortcuts and bindings
  • [UI/UX] Remove rebinding UI (currently under reconstruction)
  • [Bug] Fix issues after bottom menu removal

v0.5.155 (2021.11.17)

  • [UI/UX] Polish the radial menu
  • [UI/UX] Remove the bottom tree menu

v0.5.154 (2021.11.16)

  • [UI/UX] Add radial tool menu (WIP)
  • [UI/UX] Pan camera when controller’s cursor is pushing on the screen edge
  • [UI/UX] Bind Gamepad Select button to Research Tree shortcut
  • [Balance] Add Soil, Titanium and Survival Meal to starting conditions of Leaving Earth scenario

v0.5.153 (2021.11.15)

  • [Feature] Colonists will now sometimes drink coffee for recreation or after sleep
  • [Feature] Add double beds (steel and wooden)
  • [Feature] Add pet bed
  • [Balance] Add “Advanced Furniture” research tree branch
  • [UI/UX] Fix controller scroll with triggers not working in UI scroll views

v0.5.152 (2021.11.14)

  • [Bug] Fix people prefering to eat off makeshift surfaces rather than a proper table
  • [Bug] Fix people not using a spot near the table if there is a meal left on it
  • [Bug] Fix error when generating merchant’s sellable items when they involved colors (i.e. clothing)
  • [Bug] Fix graphics glitch where colonists would remain leaned forward after eating a meal
  • [Bug] Fix tool menu not getting rebuilt immediately when skipping a tutorial or unlocking the first research
  • [UI/UX] Fix gamepad map zoom inverted on Linux
  • [UI/UX] Fix UI scrolling too slow on Linux by default
  • [UI/UX] Fix UI scrolling inverted on Linux
  • [Balance] Reduce the chance of leaving unfinished food on a table
  • [Balance] People will not use beds as makeshift eating surfaces anymore
  • [Balance] Have two separate chances for leaving unfinished food on proper tables and makeshift surfaces

v0.5.151 (2021.11.13)

  • [UI/UX] Improve controller support
  • [UI/UX] Automatically resize some menus that would not fit the screen
  • [UI/UX] Use screen DPI when determining the automatic UI scale
  • [UI/UX] When opening a popup or a menu that does not fit the screen, automatically reposition it

v0.5.150 (2021.11.12)

  • [UI/UX] Support dynamic controller plug / unplug
  • [Bug] Fix virtual mouse cursor not disappearing on start

v0.5.149 (2021.11.12)

  • [UI/UX] Redo controller navigation from scratch
  • [UI/UX] Split “Manage Tasks” tool into “Cancel Tasks”, “Retry Tasks” and “Change Priority” tools
  • [UI/UX] Split “Haul” tool into “Haul” (to storage) and “Process”
  • [UI/UX] Remove “Free Select” from bottom menu
  • [Bug] Fix more than one cleaning bot docking in the same dock

v0.5.148 (2021.11.09)

  • [Performance] Rewrite audio system to significantly improve performance with hundreds of devices
  • [Performance] Hard limit max active player tasks to 4000
  • [Feature] Colonists will now use a bed as a flat surface to put food on if table is not available
  • [Bug] Fix saving arbitrary space travel destination would save incorrect coordinates
  • [Bug] Fix cats and dogs getting mental breakdowns like running around deconstructing random objects
  • [Bug] Fix mental breakdown deconstruct only targeting walls
  • [Bug] Fix Food on device story event not working
  • [Bug] Fix colonists eating off an oxygen pump when a table is available

v0.5.147 (2021.11.08)

  • [Bug] Fix crawler graphics not showing up correctly when attaching to a human
  • [Bug] Fix a copy of the crawler headgear item being dropped when crawler was attaching to a human
  • [Graphics] Add a splash screen and update main menu logo

v0.5.146 (2021.11.07)

  • [UI/UX] Make clicking any material icon show the codex entry for the material
  • [UI/UX] Make some views taller to have less pagination
  • [Bug] A few hotfixes for recently introduced bugs due to refactoring
  • [Bug] Fix crafters not counting inventory correctly
  • [Bug] Fix crafters spawning stacks with random amount of materials instead of 1
  • [Bug] Fix crafters do not merge spawned materials
  • [Bug] Fix being’s favorite color not saving / loading
  • [Bug] Fix graphics glitch when relocating multi tile objects on top of themselves with different rotation
  • [Bug] Restore missing mood effects for nudity
  • [Bug] Fix Cabinets not acting as storage for upgrades
  • [Bug] Fix auto haul on storages would trigger hauling of materials that had no compatible storage
  • [Balance] Reduce chance of bullet hitting a friendly being blocking it’s path from 66% to 5%
  • [Balance] Change Communicator construction level requirement to 6 (was 7)

v0.5.145 (2021.11.06)

  • [Balance] Make merchants generate their cash and inventory according to your wealth
  • [Tech] Downgrade Unity back to 2021.1.x
  • [Bug] Fix remaining issues after refactoring

v0.5.144 (2021.11.04)

  • [Feature] Merge material piles when new material of same type is spawned nearby (experimental)
  • [Feature] Colonists will collect both space suits and casual clothing
  • [Feature] Colonists will wear casual clothing in livable surroundings and auto-equip suits when going outside
  • [Feature] Create clothing items of different colors (but not random colors as it was before)
  • [Feature] Colonists will have a favorite color, and will try to get clothing of that color
  • [Feature] Pet bowl will not have a choice of what it can be filled with
  • [Tech] Change how food, clothing and upgrades are implemented

v0.5.143 (2021.10.27)

  • [Tech] Update Unity to 2021.2.0f1
  • [Tech] Remove material storage components from workers, they will now carry materials in their hands rather than in their pockets
  • [Tech] Update MessagePack libraries to 2.3.85 (save / load serialization system)
  • [Graphics] Drag materials visually when moving them
  • [Balance] Worker can now only move one type of material at a time
  • [Balance] Workers will be able to collect and stacked moved material without stack size limits

v0.5.142 (2021.10.25)

  • [Feature] Add Coffee Tree
  • [Graphics] Set default ambient lighting to medium
  • [Graphics] Make plants look brighter
  • [Graphics] Make most materials look brighter
  • [Graphics] Make planters emit much brighter light
  • [Performance] Optimize performance with maps that contain hundreds of beings

v0.5.141 (2021.10.24)

  • [Feature] Add Coffee Maker
  • [Feature] Add Coffee
  • [Feature] Add Coffee Beans
  • [Feature] Add Coffee research tree node
  • [UI/UX] Show processing pipeline information in all object descriptions
  • [UI/UX] Make open research tree shortcut find the best option when there is more than one ship computer

v0.5.140 (2021.10.22)

  • [Feature] Add Fun need
  • [Feature] Cats can now ride cleaning bots for fun
  • [Feature] Colonists and robots will be able to pet cats and dogs
  • [Performance] Improve graphics performance especially with large amounts of beings
  • [Bug] Fix several edge case error
  • [Bug] Fix save/load of mining orders filter configuration not working correctly
  • [Bug] Fix some relocation issues
  • [Bug] Fix icons not disappearing when beings were hauled to processing

v0.5.139 (2021.10.20)

  • [Feature] Add Ship Log that tracks your space flight history and shows it in context menus on all space objects
  • [UI/UX] Only log important events to the Event Log
  • [Misc] Change how version check, changelog and news are loaded
  • [Tech] Refactor game engine internals to increase reliability
  • [Bug] Fix F12 no longer saving screenshots
  • [Bug] Fix graphics glitch that showed garbled graphic instead of some icons in thought bubbles
  • [Bug] Fix carried objects still being moved after carrying is over when framerate is slower than simulation speed
  • [Bug] Fix some long menus would not get a scrollbar
  • [Bug] Fix saving a game for the first time and trying to load it right away would say that no saves are available
  • [Bug] Fix pathfinding messing up being navigation with a duplicate path result if target was not navigable
  • [Bug] Fix beings failing to sleep inside sleeping pods
  • [Bug] Fix all upgrades lost upon relocating
  • [Bug] Add diagnostics for debugging story generation issue

v0.5.138 (2021.10.15)

  • [Misc] Do not suggest building ML Booth when construction skill is < 5
  • [Misc] When hauling a big pile to storage, allow multiple workers do the hauling at the same time
  • [Bug] Fix graphics glitch that made some hauled objects have choppy motion
  • [Bug] Fix relocating multi tile objects on top of themselves would not migrate the component data correctly (Stasis Array would become empty)
  • [Bug] Fix Stasis Array spawning colonists upon relocation
  • [Bug] Fix haul to processing priority being reset for big chunks when multiple trips are needed
  • [Bug] Fix grounded beings getting stuck when going near edges of the ship while ship is moving
  • [Bug] Fix sleep slots not saving / loading correctly

v0.5.137 (2021.10.13)

  • [Bug] Fix tutorial broken with last performance optimizations

v0.5.136 (2021.10.12)

  • [Performance] Add multiple big performance optimizations
  • [Bug] Fix broken behaviors related to slow gameplay performance

v0.5.135 (2021.10.11)

  • [Feature] Add “Info” button to all space objects to explain what they are
  • [Performance] Fix several performance issues with large games
  • [Graphics] Improve new space background
  • [Graphics] Replace main menu space background with new one
  • [Bug] Fix pagination losing first item in some situations (i.e. “Try Turn On” button in Beings list)
  • [Bug] Fix a bunch of issues with space expeditions
  • [Bug] Fix scanning a planet that was already mined would not show new undiscovered resources
  • [Bug] Fix calling back shuttle while it was taking off would make shuttle disappear
  • [UI/UX] Remove the bottom tree submenu for the hamburger icon
  • [UI/UX] Make the bottom tree menu hamburger icon open the pause menu on click
  • [UI/UX] Reorder bottom menu in same way as NiksUI mod does it

v0.5.134 (2021.10.10)

  • [Bug] Fix flying objects being moved when ship was flying
  • [Bug] Fix Communicator not being an energy node
  • [Graphics] Replace the starfield background in-game
  • [Balance] Reduce egg story event chance and increase prerequisites
  • [Balance] Reduce plant fiber requirement for Soy Burger
  • [Balance] Grinding grain will output 1 flour instead of 3

v0.5.133 (2021.10.09)

  • [Feature] Require Communicator to initiate trades with merchant ships
  • [Feature] Add Search to Research Tree and Starmap
  • [Balance] Double the Construction skill level up rate
  • [Balance] Reduce Memory Module construction skill requirement from 5 to 3
  • [Balance] Rebalance the research tree
  • [Graphics] Fix floor seams
  • [Misc] require repair skill for repair tasks
  • [Misc] Add Portuguese (Brazil) translation by UNG_God
  • [UI/UX] Switch to energy connect tool when dragging between a connector and adjacent energy enabled tile (used to need a longer drag)
  • [UI/UX] Hide Dev tooling if instant build mode is disabled
  • [UI/UX] Show more details in item codex popup
  • [UI/UX] Add search button to Research Tree
  • [Bug] Fix new UI pagination issues after the rework
  • [Bug] Fix tutorial not highlighting matter reactor and connector in tree menu
  • [Bug] Fix space traffic generating every 3 minutes instead of every 3 days (too many merchants flying in)
  • [Bug] Fix merchants appearing too soon
  • [Bug] Fix Build A Copy and B shortcut not working properly with floors and other items with duplicate names
  • [Bug] Fix Research item tooltip descriptions not showing variables
  • [Bug] Fix Research Tree widget not showing up after being opened for the first time

v0.5.132 (2021.10.08)

  • [Feature] Improve Stock Market implementation
  • [UI/UX] Introduce new UI widget pair type (two widgets in a row)
  • [UI/UX] Put pagination prev / next buttons in one row
  • [Bug] Fix UI pagination sometimes showing last page with just 1 item in it

v0.5.131 (2021.10.07)

  • [Feature] Add initial version of Stock Market
  • [Misc] Add Chinese translation by YouHanHua Team
  • [Bug] Allow only one expedition setup at a time
  • [Bug] Fix loading of battery overload story event failing to restore the event properly

v0.5.130 (2021.09.26)

  • [Bug] Fix Relocate, and Build a Copy broken after tool menu descriptions fix
  • [Bug] Fix start expedition suggestion happening more than once, and when Bridge Controls is not available
  • [Misc] Split feedback reports into separate Discord channels by their type

v0.5.129 (2021.09.25)

  • [Balance] Change production requirements for Space Suits and Space Helmets
  • [Balance] Change production cost and crafting device type for most upgrades
  • [Balance] Review prices
  • [Bug] Fix tool menu descriptions not filling in the translation variables

v0.5.128 (2021.09.24)

  • [Performance] Reduce GPU memory consumption
  • [Performance] Cache sprite atlasses on first load for quicker subsequent loads
  • [Balance] Reduce level up rate for construction skill by 4x
  • [Feature] Add space traffic system
  • [Feature] Add random merchant shuttles flying towards your ship and offering trades
  • [Feature] Add teleporter for short range teleportation (used for trade with merchant ships)
  • [Misc] Make space travel acceleration and deceleration tunable
  • [UI/UX] Allow entering custom amount with keyboard when selecting tradable items
  • [UI/UX] Make “increase energy production” goal non-recurring
  • [UI/UX] Improve event notification sorting
  • [Bug] Fix relocating an object would lose upgrades

v0.5.127 (2021.09.20)

  • [Feature] Add new story event: Expedition encountered a merchant
  • [Bug] Fix find object story event misleadingly telling success rate as failure rate
  • [Bug] Fix loading a save would get stuck with corrupted item relocation
  • [Misc] Reduce save file size
  • [Performance] Improve game load performance on bigger saves

v0.5.126 (2021.09.19)

  • [Misc] Do not remove anything from plan layer when structures are built
  • [Balance] Make space travel 4x slower
  • [Balance] Make meteors skip invincible tiles
  • [Balance] Thrusters will require titanium plate
  • [Balance] Make memory modules more expensive and require more of them
  • [Balance] Reduce the amount of oxygen and heat vents can transmit
  • [Balance] Stasis Array will produce much less oxygen and heat
  • [Graphics] Make space background move 20x slower when space traveling
  • [Graphics] Show ship travel direction in starmap
  • [Bug] Fix expedition members discharging after using “try turn on all” in beings overlay
  • [Bug] Fix expedition still exploring when shuttle storage is full
  • [Bug] Fix debris not floating when space traveling
  • [Bug] Fix Fabricator requiring Titanium instead of Titanium Plate
  • [Bug] Fix vents facing open space won’t leak as much as expected

v0.5.125 (2021.09.17)

  • [Bug] Fix trying to launch an expedition would say “target is too far”
  • [Bug] Fix expedition could start after Shuttle taking damage in prep stage
  • [Misc] Verify integrity of shuttles and expeditions after loading a save to fix inconsistencies introduced due to previous bugs

v0.5.124 (2021.09.16)

  • [Feature] Add upgrade: Shuttle Storage Upgrade that adds 100 storage to a shuttle (stackable)
  • [Feature] Add Advanced Manufacturing research branch
  • [Feature] Add Fabricator - a more advanced version of Assembler (unlocked in Advanced Manufacturing)
  • [Feature] Add expedition story event: found Storage Capsule
  • [Feature] Add goal: Start an expedition
  • [UI/UX] Add support for required actions in the expedition UI
  • [UI/UX] Polish expeditions UI (toggle it on and off when clicking the event icon, add way to see all expeditions, etc)
  • [Balance] Improve stasis pod targeting to do less damage to the ship
  • [Balance] Shift research tree around - split Robotics into Manufacturing and Robotics
  • [Balance] Robot is now going to be produced in a Fabricator
  • [Bug] Fix a bunch of bugs related to expeditions UI rework
  • [Bug] Fix crash while packaging textures on systems with low GPU memory
  • [Bug] Fix “copy configuration” button disappearing from info panel UI after certain actions
  • [Bug] Fix object relocation can get stuck after failing
  • [Bug] Fix processable item memory saving / loading
  • [Bug] Fix configurable processors (i.e. furnace) copy configuration not working properly

v0.5.123 (2021.09.14)

  • [UI/UX] Rebuild expeditions UI (work in progress)
  • [UI/UX] Add “Scan” button to starmap on planets (requires Radar to discover what materials planet contains)
  • [Bug] Fix several expedition related bugs
  • [Bug] Fix loading saves with old main currency name
  • [Bug] Fix manual move timeout messing up the object relocation
  • [Bug] Fix using remove tool on relocation ghost would not cancel the relocation task correctly
  • [Bug] Fix Random story generator would keep waking new colonists up every couple of days
  • [Bug] Disallow relocating objects that are not supposed to be relocated (flying items)

v0.5.122 (2021.09.12)

  • [Bug] Fix beings without construction skill would occasionally attempt deconstruction tasks
  • [Bug] Fix Actual Output showing incorrect electricity production when there is a deficit
  • [Bug] Fix Current Deficit showing incorrect electricity deficit amount
  • [Bug] Fix storage filter settings not showing materials you’ve seen before don’t currently have after load
  • [Balance] Particle Collector will only be able to collect materials you have seen before
  • [UI/UX] Prevent dragging the ui when a button is clicked down and mouse pointer moves just a bit
  • [UI/UX] Sort storage filter options alphabetically
  • [UI/UX] Make Storage, Refrigerator, Wardrobe and Cabinet filter settings copyable with Copy Configuration tool
  • [UI/UX] Add “Copy Config” button to all compatible components in the info panel details view

v0.5.121 (2021.09.11)

  • [Bug] Fix changelog loading slow and showing empty space
  • [Bug] Fix workers waiting for locked door forever while hauling materials to storage
  • [Bug] Fix several small corner case issues

v0.5.120 (2021.09.10)

  • [Feature] Implement C42 Arm/Disarm
  • [Feature] Implement relocation for objects, dead bodies, immobilized beings, etc
  • [Balance] Change how frequently colonists wake up depending on your colony size
  • [Balance] Increase wake up chance for cats and dogs
  • [Balance] Change how likely some things get damaged when on fire
  • [UI/UX] Show selectable previews when hovering objects
  • [UI/UX] Show more details when hovering objects that have tooltips while overlay with a tooltip (i.e. oxygen) is enabled

v0.5.119 (2021.09.09)

  • [Feature] Add C42 explosive (early WIP)
  • [Bug] Fix stasis pod workspot could be obstructed after landing
  • [Bug] Fix trade and wallet overlay crashing due to old currency not found (in older saves)
  • [Bug] Fix Discord reports not being sent due to missing libraries

v0.5.118 (2021.09.09)

  • [Feature] Make send feedback form post screenshots and saves to #stardeus-reports on Discord (optional)
  • [Feature] Make cats, dogs and crawlers cloneable in Cloning Pod
  • [Bug] Fix ML Booth not working after last performance tuning
  • [Bug] Fix two people able to sleep in the same bed

v0.5.117 (2021.09.08)

  • [UI/UX] Add outlines to research view
  • [UI/UX] Show chance to catch fire on damage or in general in object UI
  • [UI/UX] Show different cursor when holding Ctrl or Shift while having one worker selected
  • [Bug] Fix navigation skill not leveling up when beings move
  • [Bug] Fix fluid cannon not extinguishing fires in walls when it was not placed outside
  • [Bug] Fix beings walking through locked doors
  • [Balance] Change how likely some objects catch fire
  • [Feature] Float loose objects while doing space travel
  • [Performance] Add a few performance improvements

v0.5.116 (2021.09.07)

  • [Feature] Ctrl + LMB on a task when one worker is selected to force the task for that worker (if worker is controllable)
  • [Feature] Shift + LMB on to make a selected worker go somewhere
  • [UI/UX] Add UI button to request extinguishing of a fire if previous extinguishing task was cancelled
  • [Audio] Add new OST track
  • [Bug] Fix bullets able to pass through the target without hitting it due to high game speed or low framerate
  • [Bug] Fix dialog button remaining disabled if tutorial is skipped
  • [Bug] Fix relocating Ship Computer would reset accumulated heat
  • [Bug] Fix Fluid Cannon failing to extinguish fire on multitile objects
  • [Bug] Fix Fluid Cannon not trying to extinguish fire on walls
  • [Bug] Fix camera panning to bottom left after alt-tab if edge pan is enabled
  • [Bug] Fix Circle and Line tools in Planning overlay misbehaving on click if not dragged
  • [Bug] Fix worker lights not turned off when they enter shuttle
  • [Bug] Fix upgrades UI remaining open when selecting another device that has no available upgrades
  • [Balance] Make breakdown start fire happen less frequently

v0.5.115 (2021.09.06)

  • [Feature] Add initial implementation of firefighting for drones and robots
  • [Bug] Disable emergency siren before deconstructing or moving it
  • [Bug] Fix loading a save with expedition running would not restore expedition crew member state properly
  • [Bug] Fix Cleaning Bots getting killed while trying to clean fire marks while fire is still burning
  • [UI/UX] Show a hint about fighting fires after the first fire appears

v0.5.114 (2021.09.05)

  • [Bug] Fix the race condition when autosave would the break an ongoing manual save and prevent future saves by putting the game into inconsistent state mode
  • [Bug] Fix pet bowls not relocatable
  • [Bug] Fix relocated stasis pod not deconstructable
  • [Bug] Don’t show Matrix controls on Stasis Array before Asimov Override is installed
  • [Bug] Fix relocating ML Booth with a worker inside would keep the worker hidden
  • [Bug] Fix white (disabled) icons appearing in the UI
  • [Balance] Reactors that are not producing will not be targeted by malfunction events
  • [Balance] Reduce worker discharge rate while relocating objects by 10x
  • [UI/UX] Make popup and dialog buttons inactive while user input is disabled
  • [Graphics] Make storage capsules land closer to the center of the tile, preventing graphics cutting into adjacent objects
  • [Audio] Replace the claxon alert sound

v0.5.113 (2021.09.04)

  • [Bug] Fix loading of saves failing if Starbits miner upgrade was installed (due to currency rename)
  • [Bug] Fix “build a copy” sometimes not working through B shortcut
  • [Bug] Fix several autoreported exceptions happening in rare situations
  • [Bug] Fix ship autopilot overshooting the destination and having trouble to readjust the trajectory when engines were overpowered
  • [UI/UX] Add tooltips to electricity grid details list to explain inclusion and exclusion of batteries where applicable
  • [UI/UX] Do not hide maxed out skills in ML Booth, show notification when trying to train a maxed out level
  • [UI/UX] Make Overlay icons and order moddable through Tunables/UIOverlays.json
  • [Misc] Detect issues with translations files when quote is opened but not closed on the same line

v0.5.112 (2021.09.03)

  • [Feature] Finish implementing story event: Stasis Pod Merchant
  • [Tech] Update Unity to 2021.1.19f1
  • [Bug] Fix scrolling Research Tree would also scroll the Starmap and vice versa
  • [Bug] Fix F5 both toggling an overlay and triggering autosave. Ctrl + F5 will now trigger autosave.
  • [Bug] Fix Biowaste possible to get reserved forever and not processed
  • [Bug] Fix impossible to build anything on top of disassembled storage capsule
  • [Bug] Fix impossible to eject Starcreds mining upgrade
  • [Bug] Fix bullets able to be set on fire
  • [Bug] Fix pet food would get reserved and attempted to get hauled to storage while it was already in a bowl
  • [Balance] Reduce the amount of extra materials particle collector produces during the dust storm
  • [Balance] Reduce the rate of dust accumulation during the dust storm
  • [UI/UX] Add “Refocus” button to Research Tree and Starmap top-right menu
  • [UI/UX] Add Settings.txt option for changing the bottom menu button size (default: ui.bottom.size:int:64)
  • [Performance] Optimize compute shader performance

v0.5.111 (2021.09.01)

  • [UI/UX] Prevent rebinding of controls that cannot be rebound properly (for now)
  • [UI/UX] Add options to start and stop mining of Starbits currency after the miner upgrade is installed on the Ship Computer
  • [UI/UX] Increase the range of UI rescaling
  • [UI/UX] Add “ui.auto.fix” bool option that can be added manually to Settings.txt to override UI autofixing itself when scale is out of range
  • [UI/UX] Start building a trade UI view (test with console command: “economy start_trade”)
  • [Bug] Fix shuttle graphic offset being set incorrectly when launching it
  • [Bug] Fix enqueued processable entities could take damage while inside the processor
  • [Balance] Only allow humans to be selected for expeditions if they are wearing a full space suit
  • [Performance] Fix a performance bottleneck that happened after opening the Research Tree widget for the first time
  • [Feature] Add story event: Stasis Pod Merchant (WIP)

v0.5.110 (2021.08.30)

  • [Feature] Add Starbits, the first in-game currency (WIP)
  • [Feature] Add Wallet to the overlays
  • [Feature] Add Starbits Mining research branch and Starbits Mining upgrade
  • [Balance] Adjust some material energy outputs
  • [Bug] Fix Protein and Plant Fiber not burnable in the Matter Reactor
  • [Bug] Fix clock restriction during Ship Computer cooldown sequence would make cooldown last several minutes in real time
  • [Bug] Fix cancelling relocation with deconstruct tool would leave the relocatable item in a broken state
  • [Bug] Fix material names missing in occasional UI elements
  • [UI/UX] Add “Contribute a Translation” button to the Language settings menu
  • [UI/UX] Make bottom menu tool order modable

v0.5.109 (2021.08.29)

  • [Bug] Hotfix ship generation locking up when starting a new game
  • [Bug] Fix UI sliders getting reset when switching between different menus with sliders (oxygen pumps, heaters)

v0.5.108 (2021.08.29)

  • [Feature] Visualize the relocation procedure
  • [Bug] Fix new issues related to the “Relocate” mechanic
  • [UI/UX] Don’t show items you don’t have in processor configuration UI
  • [UI/UX] Add way to see name of shuttles on the base, and rename them
  • [UI/UX] Add a choice to save or not when exiting to main menu
  • [UI/UX] Make Ctrl + F1 open the feedback form
  • [Misc] Add Czech translation (by eFkoCaptain)

v0.5.107 (2021.08.28)

  • [Feature] Add “Relocate” option to all devices
  • [Bug] Fix cleanables don’t produce a byproduct after cleaning them anymore
  • [Bug] Fix tooltips not getting hidden properly in menus
  • [UI/UX] Add buttons to explain what is a falling Storage Capsule and Stasis Pod
  • [Balance] Prevent closed stasis pod from being deconstructed

v0.5.106 (2021.08.27)

  • [Bug] Fix bullets spawned through dev tooling would never disappear
  • [Bug] Fix shuttle can be deconstructed while it’s out on a mission
  • [Bug] Fix shuttle can be selected for a mission if it’s damaged or has pending tasks
  • [Bug] Fix same object having both repair and deconstruct tasks at the same time (causing stray particles)
  • [Bug] Potential fix for fluid cannon shooting at extinguished fire forever
  • [Bug] Fix plants not restoring health after being harvested
  • [Bug] Fix empty stasis array would not get deconstructed
  • [Bug] Fix Asimov’s laws still being checked after Asimov Override is installed
  • [Bug] Fix destroyed meteors remained registered as a threat
  • [Bug] Fix space suit effects ignored for freshly spawned humans until game is saved / loaded
  • [Bug] Fix a flying copy of a landed shuttle could appear when game was saved / loaded right after the landing
  • [Balance] Show the suggestion to reach the stasis array right after the tutorial ends
  • [Balance] Generate more Titanium in metal rich planets
  • [Balance] Reinforced walls and floors will contain some Titanium Plate (only for new saves and newly built walls/floors)
  • [Balance] Make reinforced floors and walls stronger
  • [Balance] Make windows as strong as walls
  • [Balance] Make storage capsule and stasis pod drops deal less damage to the surroundings
  • [UI/UX] If the robot fails to build the matter reactor in the tutorial, show a notification
  • [UI/UX] Do not show a warning about reactor lacking materials when there is a pending refill task and enough fuel available
  • [UI/UX] Show number of available items when choosing a processable in Furnace and similar devices
  • [UI/UX] Add a button to try turn on all offline workers in the Beings overlay view

v0.5.105 (2021.08.26)

  • [Bug] Fix Asimov Override Upgrade being discovered over and over
  • [Bug] Fix reactors and electrical devices that are turned off still exploding and breaking
  • [Bug] Fix only one shuttle can mine at a time
  • [Bug] Fix devices not going on fire when surrounding temperature exceeds ignition point
  • [Bug] Fix hidden entities can catch on fire
  • [Bug] Fix upgrades not restored after load
  • [Balance] Drones will no longer haul Soil immediately after cleaning dirt from solar panels
  • [Balance] Make Matter Reactor (50 kW) 50% more efficient at burning fuel compared to Matter Reactor (15 kW)
  • [Feature] Engine flames will emit excessive amounts of heat in their visual area

v0.5.104 (2021.08.25)

  • [UI/UX] Set default edge pan speed to 0 (disabled)
  • [UI/UX] Holding Ctrl when a being is selected will show some diagnostics for anything below the mouse cursor
  • [Misc] Reduce default delay between tracks
  • [Bug] Fix after deconstructing a pet bowl it is not possible to build anything in that spot
  • [Bug] Fix impossible to construct items on top of locations where clothing used to be right before equipping it
  • [Bug] Fix device malfunction with fire not causing damage to the malfunctioning object
  • [Bug] Fix can order cleaning in dead cleaning bot’s UI
  • [Bug] Fix building an obstacle in worker’s path or removing floor, etc, would not affect the navigation if it was already calculated
  • [Bug] Fix “travel here” would not refresh Starmap UI
  • [Bug] Fix reset worker priorities does not work

v0.5.103 (2021.08.25)

  • [Bug] Hotfix for translations able to break the game if they were malformed
  • [Misc] Add initial version of German translation (thanks to K-Win)
  • [Balance] Make Asimov Override Upgrade 100x more rare

v0.5.102 (2021.08.24)

  • [Feature] Add Cabinet for storing various items (i.e. upgrade modules)
  • [Feature] Add Upgrade system
  • [Feature] Make Wood burnable in Furnace to produce Coal
  • [Feature] Add Reactor Efficiency Upgrade module
  • [Feature] Add Asimov Override Upgrade (discoverable in expeditions)
  • [Feature] Hide The Matrix research branch until Asimov Override is installed
  • [Misc] Add initial version of French translation (thanks to Shadow Office)
  • [UI/UX] Reduce the amount of dialogs and confirmations needed to handle an ongoing expedition
  • [Balance] Increase chance of finding coal on habitable planets
  • [Balance] Increase power output for most materials
  • [Balance] Reducing mining skill level up rate
  • [Balance] Reduce chance to pick up a crawler during an expedition
  • [Bug] Fix equipped damaged items leave stray health bars
  • [Bug] Fix expedition pick up crawler event failing to load in case sensitive file systems
  • [Bug] Fix items with light sources emitting light when item is hidden

v0.5.101 (2021.08.22)

  • [Balance] Change crafting requirements for Space Helmet
  • [Balance] Increase the chance of Micro Meteor Strike story event
  • [Bug] Fix Grinder, Nutrient Extractor and Recycler ignoring auto haul filter settings
  • [Feature] Processors will automatically stack their enqueued items when possible
  • [UI/UX] Hide “Toilet” settings UI on planters
  • [UI/UX] Auto refresh processor queue UI when queue changes

v0.5.100 (2021.08.21)

  • [Balance] Allow growing Quartz in Particle Collector
  • [Balance] Make Matter Reactor refillable with liquids as well as solid materials
  • [UI/UX] Do not close the storage after ejecting an item
  • [UI/UX] Add tooltip to Matter Reactor fuel choice options to show output efficiency
  • [UI/UX] Show tooltips with hints about where things have to be built
  • [UI/UX] Show a hint about rotating an object before placing
  • [UI/UX] Show a hint about the connect tool if manual connections through the menu are used too much
  • [Bug] Fix research can be completed while displaying 99%

v0.5.99 (2021.08.20)

  • [Bug] Fix pets not sleeping inside sleeping pods
  • [Bug] Fix pets not able to eat twice from the same pet bowl
  • [Bug] Fix pets not able to sleep
  • [Bug] Fix big objects not possible to repair if their bottom-left tile was not reachable
  • [Bug] Fix camera jumping to bottom-left after alt-tabbing out of the game if Edge Pan is enabled and Run In Background is disabled
  • [Bug] Fix Copy Configuration not working properly with door keep open / auto close
  • [Bug] Fix beings not getting auto-processed
  • [Feature] Make pets able to eject food from fridges
  • [UI/UX] Simplify Copy Configuration tool to remove multiple modes
  • [UI/UX] Holding Ctrl will prevent RMB from closing the overlay
  • [UI/UX] Add hint about mass deconstruction if order deconstruct was used couple of times in a row
  • [UI/UX] Make most popup notifications appear in bottom-left corner of the screen instead of in your face
  • [UI/UX] Prevent toggling the console when Shift is pressed (should fix typing @ with GB keyboard layout)

v0.5.98 (2021.08.19)

  • [UI/UX] Rebind overlay keys from digits to F1-F10
  • [UI/UX] Bind time speed controls to digit 1 2 3 keys
  • [UI/UX] Remove “Faster” and “Slower” time controls
  • [UI/UX] Remove “Slow” time speed button
  • [UI/UX] Change default key binding for Energy Connect tool to E
  • [UI/UX] Change default key binding for Haul tool to Q
  • [UI/UX] Change default key binding for Copy Configuration tool to V
  • [UI/UX] Change default key binding for Manage Tasks tool to F
  • [UI/UX] Remove list of contained resources from object context menu
  • [UI/UX] Reduce bottom menu tooltip delay
  • [Misc] Warn about Empty Ship and Random Ship scenarios not being ready
  • [Feature] Copy configuration tool will now support copying door “hold open” state
  • [Feature] Add /translations console command to help working with translation mods
  • [Bug] Fix steam client related OSX build issues
  • [Bug] Attempt to fix Mac M1 crashing on startup
  • [Bug] Make ablutophobic and showerer traits incompatible
  • [Balance] Pre-research some tech at the beginning of Empty Ship and Random Ship scenarios
  • [Balance] Move Battery to higher energy research tier

v0.5.97 (2021.08.17)

  • [Tech] Upgrade Unity to 2021.1.17f
  • [UI/UX] Remove Steam ID from version info
  • [UI/UX] Holding Ctrl while in priority increase / decrease tool will invert the tool mode
  • [UI/UX] Add Settings > Language menu
  • [Balance] Make space diarrhea story event less severe
  • [Balance] Prevent hunger causing damage while people are on mental breakdowns
  • [Bug] Fix opening starmap for the first time would show “exit system” button incorrectly
  • [Bug] Mass placing floors would not correctly calculate active orders when building on top of existing structure

v0.5.96 (2021.08.16)

  • [UI/UX] Move Recycler to Production menu
  • [Bug] Fix bullets not disposed correctly when going out of bounds
  • [Bug] Fix same seed producing slightly different starting map
  • [Bug] Fix mental breakdown sometimes targeting a dead being

v0.5.95 (2021.08.15)

  • [UI/UX] Add some missing characters to game fonts
  • [UI/UX] Keep last selected component details UI open when selecting other objects
  • [Bug] Fix mouse zoom with followed entity would try to anchor the camera to mouse cursor instead of followed entity
  • [Bug] Fix solar panels not getting auto cleaned anymore if they reached 100% dust coverage while disconnected or with auto cleaning disabled

v0.5.94 (2021.08.13)

  • [UI/UX] Add oxygen level control for Oxygen Producer devices
  • [UI/UX] Add on/off switch to Heater and Oxygen Pump components
  • [UI/UX] Show warning popup when trying to load while having no saves in a game
  • [Balance] Reduce the oxygen output from Oxygen Pump (was overpowered)
  • [Balance] Reduce chance of repeating the same story event in a row for Random storyteller
  • [Feature] Make Stasis Array produce some oxygen and heat when connected to electricity
  • [Feature] Add story event: Mental breakdown “Insanity”
  • [Bug] Most mental breakdowns will no longer make people ignore safety conditions
  • [Bug] Random storyteller would allow event duplicates regardless of the configuration (i.e. two space diarrheas at the same time)
  • [Bug] Fix ordering deconstruction on a tile that was in mid repair would keep repair visual effect playing forever
  • [Bug] Fix Save and exit to main menu from pause panel would not refresh the saves list

v0.5.93 (2021.08.12)

  • [UI/UX] Do not show tooltips after selecting a bottom menu item through Quick Search
  • [UI/UX] Change Research start / stop button from long press to regular
  • [UI/UX] Add a popup to explain why a worker would sometimes not take any task
  • [Performance] Cache more strings to reduce garbage creation
  • [Balance] Reduce damage taken from Space Diarrhea
  • [Balance] Make floor lights and doors / airlocks contain 1 copper plate
  • [Balance] Allow producing Rock from Soil in Furnace
  • [Balance] Change some device and worker construction costs
  • [Balance] Delay first story event for Random storyteller
  • [Balance] Remove separate Cleaning Bot research branch, merge it with Robotics
  • [Balance] Make Construction Speed research branch cheaper and more impactful
  • [Feature] Add Titanium Plate material and make Titanium processable into plates
  • [Misc] Rename Steel to Steel Plate (consistency)
  • [Graphics] Generate dirt in the beginning of Wrecked scenario
  • [Bug] Fix Shuttle could be generated too close to Ship Computer
  • [Bug] Stasis pod drop and storage capsule drop would lose too much materials when destroying surroundings on landing

v0.5.92 (2021.08.11)

  • [UI/UX] Open pause panel on pressing Esc
  • [UI/UX] Set more distant zoom level when focusing on items in Research Tree and Starmap
  • [UI/UX] Enable auto-haul on all compatible devices by default
  • [Tech] Add every 3rd and 4th VSync options
  • [Balance] 16-12 Connector will contain 1 copper plate instead of 2
  • [Balance] Fusion Drive will contain 10 copper plates and 1 micro chip
  • [Balance] One drone will have Construction skill lvl 2 at start of the game
  • [Balance] Damaged electrical device story event will not happen for Ship Computer or Stasis Array
  • [Bug] Storyteller was able to invoke events during the tutorial
  • [Bug] Fix Asteroid not hitting the base if it’s center was not landing directly on some tile
  • [Bug] Fix loading spawn crawlers on shuttle land story event failing due to missing default constructor
  • [Bug] Fix deleting a save in main menu would lock out all other saves until restart
  • [Bug] Fix camera panning to bottom left when application loses focus with edge pan enabled
  • [Bug] Fix VSync setting not being saved

v0.5.91 (2021.08.10)

  • [Balance] Even slightly open door will leak oxygen / heat as much as a vent (does not apply to powered airlocks)
  • [Feature] Explain Starmap after connecting a Bridge Controls device for the first time
  • [Tech] Improve automatic rescue for stuck grounded beings
  • [UI/UX] Add “Open Starmap” button to Bridge Controls info panel
  • [UI/UX] Add “Haul to Storage” context menu button for storable items (i.e. clothing)
  • [UI/UX] Add “Haul to Storage” action for multi-selected storable items (clothing)
  • [UI/UX] Don’t show dead beings in Quick Search results
  • [Performance] Fix selecting active engine would introduce lag because of constant UI rebuild
  • [Performance] Fix displaying expedition details would introduce lag because of constant UI rebuild
  • [Performance] Cache most translation strings to reduce dictionary lookups and allocation of garbage
  • [Bug] Fix dragging the camera after game was unfocused would result in game view jumping to the side
  • [Bug] Fix failing to navigate to an equipment item would keep the item reserved forever (or until manually unreserving it)
  • [Bug] Fix item health bar not hiding when items gets put into a storage
  • [Bug] Changing starmap scope was disabling the starmap while screen drop was fading out
  • [Bug] Cleanable items with cancelled cleaning task would not get auto cleaned

v0.5.90 (2021.08.09)

  • [Feature] Add way to rescue stuck beings
  • [Balance] Start “Wrecked Empty Ship” scenario with 1 robot and 4 drones
  • [Balance] Start “Leaving Earth” scenario with 3 drones
  • [Balance] Do not set haul priority to 9 when building objects on top of debris
  • [Balance] Do not automatically haul debris when building floors above it
  • [Balance] Allow robot to build floors
  • [Tech] Persist last load time in metadata rather than relying on OS file access time
  • [Tech] Only open feedback form if play session is over 10 minutes and if it was never opened before
  • [UI/UX] Add UI with details about worker AI state
  • [Bug] Fix found ore expedition story event getting stuck when planet is fully mined
  • [Bug] Fix Mining skill not increasing on expeditions
  • [Bug] Workers do not haul materials to closest storage unit
  • [Bug] Fix processable items not getting reprocessed after processing task was rejected
  • [Bug] Fix feedback form not saving open count and always opening after quitting the game

v0.5.89 (2021.08.07)

  • [Misc] Increase “Slow” clock speed
  • [Bug] Fix replacing a unfinished wall with a door blueprint would keep construction particles playing
  • [Bug] Fix in-game console not scrollable
  • [Bug] Fix grounded workers possibility to get stuck in a loop when failing to collect multiple resources
  • [Bug] Fix a lot of small rare bugs
  • [UI/UX] Automatically close the bottom menu if it is expanded for 5 seconds without mouse over it
  • [Feature] Add Storyteller: Random

v0.5.88 (2021.08.04)

  • [Feature] Finish Biowaste Bullets implementation
  • [Feature] Add story event: Space Diarrhea
  • [Balance] Do not trigger mental breakdowns for colonists who exit a damaged stasis array
  • [Balance] Increase processing time for most materials
  • [Tech] Add situational awareness tracking to examine current game state
  • [Tech] Refactor storyteller events to use situational awareness
  • [Tech] Refactor mental breakdowns to be pure story events
  • [Bug] Ensure that story events will not repeat
  • [Bug] Fix bullets flying through walls at high game speed or lower frame rate
  • [Bug] Fix Expedition crew members taking heat damage when shuttle landing pad area is burning
  • [Bug] Fix beings and objects sometimes getting stuck inside big structures
  • [Bug] Fix Auto Processor (i.e. Recycler) Auto Haul setting not saved / loaded
  • [Bug] Fix construction particles not cleaned up if construction task was cancelled using the removal tool
  • [Bug] UI tooltips not showing up for some smaller material piles
  • [Bug] Fix some tools acting weird when clicking and dragging out of map bounds
  • [Bug] Fix “Increase Energy Production” suggestion not ignoring battery power
  • [Bug] Fix Repair tool miscalculating active order limit
  • [Bug] Fix dead robots emitting light
  • [Bug] Fix Crawlers appearing as blank name in Beings list
  • [Bug] Fix entity link not disappearing if context menu is closed via ESC
  • [Bug] Fix possibility to build walls on top of floor lights when dragging a line
  • [Bug] Fix robotic workers having a “birth date”
  • [Bug] Fix cloned and produced beings having an incorrect age
  • [UI/UX] Add “Animate UI” setting
  • [UI/UX] Add a way to cancel current event in expedition view (without calling back the whole expedition)
  • [UI/UX] Show hostile beings with red and bold color in Beings list
  • [UI/UX] Order potential expedition crew members by mining skill
  • [UI/UX] Show mining skill level when choosing expedition crew memebers
  • [UI/UX] Disallow entering extremely long names
  • [Performance] Make bottom menu much more responsive

v0.5.87 (2021.08.01)

  • [Feature] Add Story Event: Food on device
  • [Bug] Fix “start a research” suggestion popping up immediately after cancelling a research
  • [Bug] Replacing an object would not guarantee that replacement build task would be execute immediately or with same priority
  • [Bug] Fix space suit not applying effective temperature correctly
  • [Bug] Fix removing an equipped item would not restore it properly
  • [Bug] Fix possibility of crawler attaching to a dead colonist
  • [UI/UX] Add “Periodic Auto Save” setting
  • [UI/UX] Add “Auto Save on Exit” setting
  • [UI/UX] Add a hint about managing event notifications when time is not stopped
  • [Tech] Add compression to save files
  • [Performance] Fix framedrop at the end of game save

v0.5.86 (2021.07.31)

  • [Balance] Remove all Rock material requirements for device construction
  • [Balance] Tune some construction requirements
  • [Balance] Generate more iron and copper on planets
  • [Balance] Make Space Shuttle storage bigger (150)
  • [Balance] Double the amount of planets in every star system
  • [Balance] Set different chance to pick up crawler on way back from a planet depending on planet type
  • [Balance] Make food more difficult to produce
  • [QOL] Water bullets will not damage structures and devices, only beings
  • [QOL] Water bullets will shoot through the objects
  • [Bug] Fix save/load occasionally making a colonist use the toilet forever
  • [Bug] Fix meal graphic not being moved on the table while eating
  • [Bug] Fix auto haul setting not saved on fridges, wardrobes
  • [Bug] Fix story events not happening if spawn egg is pending
  • [Bug] Disconnected electric devices will not get auto-cleaning (solar panels)
  • [Bug] Fix Crawlers bringing meals to the table and eating like gentlemen
  • [Bug] Fix Humans searching for clothing while having a mental breakdown
  • [Bug] Fix hull integrity not recalculating properly for damaged tiles after load
  • [Bug] Fix some story events not popping up a dialogue
  • [Bug] Fix Fast Metabolism and Always Hungry traits generating on the same being
  • [Bug] Fix attached crawler location not synchronizing with host location correctly
  • [Bug] Fix humans using planters when a proper toilet is available
  • [UI/UX] Add “Auto Clean” toggler for cleanable devices
  • [Feature] Allow travel to arbitrary locations on starmap
  • [Feature] Add Story Event: Humans who had crawler attached die and hatch new crawlers
  • [Feature] Kill the crawler parasite when it’s host human dies

v0.5.85 (2021.07.28)

  • [Bug] Fix cancelling a construction task does not cleanup the particle effect
  • [Bug] Fix conflicting suggestions shown when The Matrix is enabled
  • [Bug] Fix AI getting stuck when grounded beings failed navigating when running to safety
  • [Bug] Fix new navigation issues after the grounded being task fix introduced new bugs
  • [Performance] Fix UI rebuilding every frame when being was selected during execution of a need
  • [Feature] New Story Event: Storage Capsule spawns a being
  • [Feature] New Story Event: Surprise Crawler returns with expedition Shuttle
  • [Feature] New Story Event: Micro meteor strike
  • [Balance] Make reinforced walls and floors have 200 health

v0.5.84 (2021.07.27)

  • [AI] Change how grounded being navigation failures are handled when working on tasks
  • [Feature] Generate airlocks on all ships
  • [Bug] Fix ship generation occasionally producing areas without doors
  • [Bug] Grounded workers will not fail tasks just because they cannot reach the spot
  • [UI/UX] autodetect areas without indirect access to space and warn about them

v0.5.83 (2021.07.25)

  • [UI/UX] Remove load game options from in-game menu
  • [UI/UX] Allow loading same game when in-game
  • [Bug] Fix connectors not auto-creating properly on drag in Sandbox mode
  • [Graphics] Improve lighting
  • [Feature] Add Space Suit

v0.5.82 (2021.07.21)

  • [UI/UX] Do not require entering feedback message in the F1 feedback form
  • [UI/UX] Show range for unconstructed connectors when they are selected
  • [UI/UX] Allow dragging and ordering a new connector from an unconstructed one
  • [UI/UX] Do not show “Connected to 0” in energy node if there are no connections
  • [UI/UX] Show hints about auto hauling items to storages and processors
  • [UI/UX] Use darker red for research tree lacking resources text
  • [UI/UX] Fix mouse tooltips showing behind dropdown options
  • [Graphics] Fix gaps between floor tiles appearing when you zoom out
  • [Bug] Fix build tool Ctrl+Alt deletion mode not working without dragging a rectangle
  • [Bug] Fix various build tool modes (circle, line) not ordering debris cleanup
  • [Bug] Fix ambient lighting not reacting to lights correctly after multiple games were loaded / started
  • [Bug] Fix hints not being reset when starting a new game after playing another one
  • [Misc] Move Twitch integration away from core game into a mod (broken at this point)

v0.5.81 (2021.07.20)

  • [Graphics] Add visual effect for drone camera at the beginning of main scenario
  • [Graphics] Fix Window02 using same wall color as Window01
  • [Graphics] Fix Window tiles not showing up while hovered above a wall in build tool
  • [Graphics] Fix Drone shadows being rendered in open space
  • [Graphics] Lighten the environment when playing in Immersive Dim and Fog of War while there are no light sources
  • [Graphics] Change the default ambient light setting to Immersive Dim
  • [UI/UX] Show the names of compatible devices when warning about missing processors
  • [UI/UX] Show scenario and playtime in main menu load list below the save name
  • [Balance] Change the Particle Collector energy cost formula to prevent infinite Uranium
  • [Bug] Fix destroyed stasis pod still spawning a crew through a delayed event
  • [Bug] Fix copy configuration tool not forgetting the first copied device after exiting the tool
  • [Bug] Fix chaining multiple energy connectors would sometimes result in an invisible connection link

v0.5.80 (2021.07.18)

  • [UI/UX] Show flight requirement for constructable items in space
  • [UI/UX] Change repair tool drag rect color to orange
  • [UI/UX] Add tooltips for most main menu panel items
  • [Audio] Move audio cutoff gradually to avoid instant jumps when switching scenes
  • [Bug] Fix research tree looking broken when UI scale is not 1
  • [Bug] Fix music not playing when entering a game session

v0.5.79 (2021.07.16)

  • [Graphics] Do not rotate Stasis Array graphic (work spot will still rotate)
  • [Feature] Add research branch for The Matrix (changes function of Stasis Array)
  • [Feature] Add Matrix Efficiency research branch
  • [Feature] Add “Tube Feeder” device for The Matrix
  • [Feature] Show notification about changing the electricity grid while time is stopped
  • [UI/UX] Automatically layout the Research Tree nodes
  • [UI/UX] Change Research key binding from R to T (tech)
  • [UI/UX] Change Rotate key binding from Z to R (rotate)
  • [UI/UX] Change Copy/Paste tool key binding from P to G (grab)
  • [UI/UX] Change Tasks tool key binding from T to J (jobs)
  • [UI/UX] Change Repair key binding from G to Z
  • [UI/UX] Make notification popups wider, flash when showing them
  • [Bug] Make “Ensure CPU Ventilation” suggestion properly detect temperature changes
  • [Misc] Add auto reporting option and consent popup on startup

v0.5.78 (2021.07.12)

  • [Bug] Fix trying to enqueue mass deconstruction validates rectangle size rather than actual deconstruction task count
  • [Bug] Fix copy configuration allowing copying incorrect materials from matter reactor to nuclear reactor
  • [Bug] Fix disconnecting two connectors would not rebuild the grid properly (after recent optimization)
  • [Bug] Fix workers sometimes collecting too many raw materials during construction
  • [Bug] Fix workers not hiding thought bubble after maintenance
  • [Bug] Fix Charge / Repair stations not stopping Charge / Repair if task was dropped due to taken damage
  • [UI/UX] Add hints about line, circle, pencil, fill and delete modes in build tool
  • [Graphics] Fix Z order of some beings
  • [Balance] Prevent two ship computers being on the same electricity grid

v0.5.77 (2021.07.11)

  • [UI/UX] Hide the bottom menu when entering starmap or research tree
  • [Graphics] Add explosion flash effect when stasis pod destroys an object upon landing
  • [Performance] Optimize rendering
  • [Performance] Optimize save load time
  • [Bug] Fix workers not filling up their storage fully when gathering materials
  • [Bug] Fix F5 not working

v0.5.76 (2021.07.08)

  • [UI/UX] Show what is being loaded
  • [UI/UX] Move Demo Mode to F9
  • [UI/UX] Trigger quick save via F5
  • [Bug] Fix workers not performing emergency recharge properly
  • [Feature] Add console command to change the storyteller in mid-game
  • [Feature] Add “import image as ship” for sandbox mode
  • [Balance] Make emergency recharge faster and tunable

v0.5.75 (2021.07.06)

  • [Performance] Improve Energy graph rebuilding speed
  • [Performance] Don’t rebuild whole energy graph for minor changes when possible
  • [Performance] Throttle the in-game clock if it tries to tick faster than it can render
  • [Technical] Increase the connector search cache to allow extremely large electricity grids
  • [Technical] Add diagnostics for in-game clock

v0.5.74 (2021.07.05)

  • [Rendering] Detect recommended space background scale on first boot instead of suggesting “Half” by default
  • [Bug] Prevent processing of living beings (i.e. crawlers)
  • [Bug] Drop current task properly when starting a mental breakdown (fixes food fights)
  • [UI/UX] Add bucket fill mode for Build / Planning (Ctrl + Shift)
  • [UI/UX] Add Circle mode for Build / Planning (Shift)
  • [UI/UX] Add Line mode for Build / Planning (Ctrl)
  • [UI/UX] Add Pencil mode for Build / Planning (Alt)
  • [UI/UX] Add Eraser mode for Build / Planning (Ctrl + Alt)
  • [UI/UX] Make perfect 1-tile circles using the tools

v0.5.73 (2021.07.04)

  • [UI/UX] ESC / RMB will close the active overlay only in free select mode
  • [UI/UX] Add Line function and Mirror X / Y togglers for the Planning tool
  • [Balance] Increase capacity of mini Disk Module to 8ZB
  • [Feature] Implement a mechanic where Ship Computer’s Memory limits the amount of pending tasks you can issue

v0.5.72 (2021.07.03)

  • [Bug] Fix Pencil and Eraser cursor graphics not working in Planning mode
  • [Bug] Fix humans shuffling their sleep positions after loading a game where they were sleeping
  • [Bug] Fix Auto Haul option not saving propertly in Storage Unit
  • [UI/UX] Change sorting order of certain game menus and dialogs to prevent them from obstructing each other
  • [UI/UX] Show task job type in all info popups
  • [UI/UX] Flash the new event notifications as they appear
  • [UI/UX] Overhaul the planning tool: Add circles, ruler, guidelines and position display
  • [Balance] Delay electricity grid malfunction and drone battery discharge story events
  • [Balance] Significantly reduce heat produced by the Ship Computer

v0.5.71 (2021.07.02)

  • [Feature] Add Battery Cell material
  • [Balance] Make Batteries and robotic beings require Battery Cell for building / crafting them
  • [Scenario] Tell about the Shuttle and space travel capabilities in the beginning of Wrecked scenario
  • [Rendering] Fix carried object position lagging behind actual being graphics
  • [Bug] Fix people reshuffling their positions at tables after load when saved while eating
  • [Bug] Fix workers sometimes fully discharging after expeditions

v0.5.70 (2021.06.29)

  • [Bug] Fix race conditions in being navigation component (fixes a lot of bugs)

v0.5.69 (2021.06.28)

  • [Bug] Fix toilet showing dirt bar while not constructed
  • [Bug] Fix biowaste extracted from toilet always attempted to be processed even if processor was not available
  • [Bug] Prevent race conditions in pathfinding system
  • [Bug] Fix vents and doors possible to place on top of other objects
  • [Bug] Fix audio levels ignoring camera distance when camera is locked on a being
  • [Feature] Add toilet overflow mechanic. Humans will not use toilets that are overflowing.
  • [Feature] Add Quartz material
  • [Balance] Use Quartz instead of Silicon to produce Glass
  • [Balance] Ensure Asteroid story event does not harm Ship Computer and Stasis Array
  • [Balance] Reduce plant growth speed
  • [Balance] Reduce mining speed
  • [UI/UX] Add Manage Tasks > Retry tool
  • [UI/UX] Add new cursor styles for Planning tool

v0.5.68 (2021.06.27)

  • Fix info bars not following moving entities
  • Fix offline workers holding active tasks
  • Fix charge station becoming unusable under certain conditions
  • Fix stasis pod and storage capsule invisible when dropping
  • Fix cleaning options failing to show up for non-energy connected objects (toilet)
  • Fix sprite ghosting when beings changed their facing while moving
  • Change stasis array stability change rate to be non-linear
  • Fix curve interpolation failing when curves were declining (technical internals)

v0.5.67 (2021.06.25)

  • Fix removed objects (like Storage Capsule) would prevent construction on their past locations
  • Fix edge pan not working when mouse pointer is touching the edge
  • Reduce edge pan delay
  • Make edge pan delay and acceleration tunable
  • Fix storage capsule often missing the ship
  • Add Screen Shake and Space Background Animation options to Video Settings
  • Fix deconstructing a processor would not re-register materials ejected from the queue to the inventory system
  • Prevent storage capsule from missing the ship
  • Prevent storage capsule and stasis pod drops from destroying important devices

v0.5.66 (2021.06.24)

  • Fix deconstruct object mental breakdown able to target Stasis Array and Ship Computer
  • Adjust wakeup with mental breakdown chance correlation to Stasis Array stability
  • Fix exception when trying to display a menu tooltip for the first time when game is paused
  • Show precise skill level in a tooltip when hovering a skill list
  • Do not show certain suggestions in irrelevant scenarios
  • Hint the right tab if Environment tab is activated during the tutorial
  • Fix cancelling the tutorial would sometimes keep the tutorial dialog open
  • Do not show drag to connect hint when player drags to connect
  • Fix processors ordering hauling even when processing queue is full
  • Show more details about refillable storages that are not on the grid
  • Fix Storage Capsule loot being overly abundant for common materials

v0.5.65 (2021.06.23)

  • Make auto-haul in processors and storages configurable and off by default
  • Improve starting Shuttle generation to pick better location
  • Do not run research if Ship Computer is lacking Memory or Disk resources
  • Fix broken components on load not being removed completely
  • Make harvested plants produce raw materials rather than objects
  • Add Flour material
  • Add Log material
  • Add Grain material
  • Add Bread food item
  • Show correct input bindings for non-QWERTY keyboards
  • Overhaul planet loot generation

v0.5.64 (2021.06.22)

  • Fix some new AI issues with auto hauling components
  • Fix autosave not working since recent change
  • Fix space travel broken with fusion drive engines
  • Make space travel faster
  • Fix dirt changing rotation after load
  • Improve Timelapse capture
  • Generate a Shuttle when starting a new wrecked scenario
  • Increase shuttle pickup distance

v0.5.63 (2021.06.22)

  • Do not include unconfigured Matter Reactors to the grid max output
  • Do not show 0KW for idle matter reactors
  • Increase power output of Uranium by order of magnitude
  • Restrict Matter Reactors to only burn solid fuel (not liquids or nuclear items)
  • Fix sounds occasionally being way too loud
  • Fix immobilized beings not clearing immobilized thought bubble
  • Make music volume 50% by default
  • Fix AI task assignment failure at certain rare conditions
  • Make Survival Meal recipe contain protein instead of plant fiber
  • Change how AI assigns auto-haul tasks

v0.5.62 (2021.06.21)

  • Fix playtest clock speed
  • Change how build tool cancels blueprints (cancel on click up)
  • Make timelapse saveable / loadable
  • Reduce research time for some early game tech
  • Fix reactor refills getting neglected if drones are too far away busy with lots of other tasks

v0.5.61 (2021.06.21)

  • Fix Leaving Earth scenario generation getting stuck
  • Change how store tool works on processable materials
  • Fix “0 items do not have a processor” notification count
  • Prevent pets from waking up early in game
  • Rebalance space flight
  • Rebalance resources in planets

v0.5.61 (2021.06.20)

  • Make repair station part of Technology research
  • Improve in-game console up/down arrow navigation
  • Improve timelapse
  • Add console command to override tunables on the fly
  • Reduce bottom menu icon sizes
  • Fix electricity grid not rebuilding when manipulating connections with stopped time
  • Rebalance the Research Tree
  • Prevent materials from being generated on the edges of the wrecked ship
  • Increase clock speeds significantly for playtest builds

v0.5.60 (2021.06.19)

  • Make clock speeds tunable
  • Slow down construction speeds
  • Slow down clock speeds
  • Slow down research speed
  • Show required skills in build menu tooltips
  • Adjust construction costs for everything
  • Fix CPU usage not showing up correctly

v0.5.59 (2021.06.18)

  • Don’t create auto-cleaning tasks for devices that are pending removal
  • Add new story event: stasis pod friendly crew wake up
  • Redo Storage and Disk module graphics
  • Add Overclocking and Advanced Overcloking research nodes
  • Add CPU Modules (1 & 4 Thz)
  • Do not attempt to dock Cleaning Bots that are turned off
  • Fix Quick Search saves search not working after creating a new save
  • Add “Don’t show again” option to energy connection warnings
  • Fix energy connectors failing to autoconnect in certain conditions
  • Fix out of bounds overflow for energy connector range display
  • Fix news panel not displaying image if news fail to load the update from server on startup
  • Limit the amount of workers Ship Computer can handle at the same time (CPU restriction)

v0.5.58 (2021.06.17)

  • Fix drone shadows hiding structure damage around them
  • Add timelapse console command
  • Change starmap scales and space travel speeds
  • Make plants produce oxygen
  • Add auto harvest toggler to the planter configuration
  • Change how ship generation retry works to prevent any possible state leakage bugs
  • Improve the reliability and success rate of Stasis Array and Ship Computer generation stages
  • Change how build more repair stations / charge stations suggestions are activated
  • Make crafting/production/processing options available in context menu
  • Fix several objects showing UI items while not constructed or not reachable by ship computer

v0.5.57 (2021.06.15)

  • Make Rock resource more common in all types of planets
  • Fix tree menu auto wrapping to be compatible with centered position
  • Add version check
  • Fix hitting ESC while holding RMB in build mode making the drag placement on hover
  • Fix save games not grouped and not ordered correctly in the tree menu
  • Fix expeditions finding empty ore deposits
  • Fix only one processor (Furnace, Grinder, Nutrient Extractor) used when more than one was available
  • Fix hauling unstored raw material pile with bigger stack size than worker capacity would fail if there’s no storage, resulting in forever obstructed construction site
  • Workers will now get themselves unstuck if they end up trapped inside a large object
  • Fix processor creating hauling processable items tasks when such items are not available (materials only)
  • Significantly reduce planet material contents and shuttle storage capacity (balancing)
  • Fix the graphics glitch where materials would cut into other objects

v0.5.56 (2021.06.13)

  • Fix furnace processing issues
  • Fix a more reservation issues
  • Begin adding support for systems that don’t have compute shaders capabilities
  • Don’t remove unbuilt floors when trying to build an object on top
  • Fix Template mod being enabled while it says it’s disabled in mods list
  • Fix construction failing if work site was obstructed before there was a storage unit
  • Fix Stasis Array can be switched off
  • Make workers move materials aside even if there is no storage

v0.5.55 (2021.06.12)

  • Fix menu button tooltip failing to get displayed at certain time
  • Fix Pathfinding overlay still not appearing once in a while
  • Include all versions the game was saved with in feedback report
  • Holding shift while changing wanted refill / output amounts in the UI will increase / decrease the value in higher quantities
  • Fix releasing energy tool on open space producing an error

v0.5.54 (2021.06.11)

  • Adjust starting materials for Leaving Earth scenario
  • Add Stasis Pod device (WIP)
  • Add Stasis Pod story event (WIP)
  • Add tunable configuration for Leaving Earth and Wrecked Empty Ship scenarios (JSON)
  • Add sound alert when clicking B (build shortcut) when non-researched object is selected
  • Fix electricity grid rebuilding multiple times per tick if multiple electric devices are destroyed

v0.5.53 (2021.06.10)

  • Make Grinder and other auto processors take processable materials from storages
  • Fix humans stepping outside the door into unsafe conditions
  • Fix Pathfinding overlay not appearing
  • Fix airlocks not updating hull integrity after being loaded with object stuck inside
  • Fix humans occasionally dropping tasks because of unsafe conditions inside a doorway
  • Fix raw material reservation logic

v0.5.52 (2021.06.09)

  • Add new scenario: Leaving Earth
  • Make Matter Reactor construction skill requirement 6

v0.5.51 (2021.06.09)

  • Fix copper definition missing a processable material type (furnace processing bug)
  • Fix worker stuck in build loop forever if there are no materials and no storages
  • Fix worker failing to gather processable materials from Particle Collector
  • Fix incorrect material icon in Particle Collector when target material is changed
  • Show currently collected material icon on top of Particle Collector
  • Fix engine graphics sometimes getting cut in half after generating a ship
  • Fix save names overwriting device blueprint names in quick search index
  • Fix dead beings showing their job task priorities in context menu
  • Fix stasis array spamming duplicate “life support lacks electricity” events
  • Prevent Slow Metabolism and Always Hungry traits from being generated on same being
  • Remove concept of read-only storage
  • Fix problems while entering Research or showing Electricity Overlay with game paused
  • Fix focusing on Ship Computer using a shortcut (C) would kill active tool
  • Pressing C after focusing on Ship Computer shows the whole ship
  • Fix dirt reservation not working (Cleaning Bot trains)
  • Allow deconstructing the Ship Computer when you have more than one

v0.5.50 (2021.06.08)

  • Make configurable processors (i.e Furnace) process materials directly from storages
  • Remake the bottom tree menu to sit in the middle of the screen

v0.5.49 (2021.06.07)

  • Ensure enough rocks are generated on start
  • Fix construction broken in 0.5.48
  • Fix tree menu tooltips going out of screen bounds
  • Prevent processors (i.e. Furnace) from showing unconfigured warnings while not constructed
  • Fix shuttles overshooting the planet when trying to land on it
  • Fix crawlers not attaching to colonists in non enclosed areas

v0.5.48 (2021.06.06)

  • Fix saves directory not getting created for new installations
  • Fix resources failing to load in mac builds
  • Fix Quick Search navigation not going backwards properly
  • Clicking an unconstructed object in build mode will cancel the construction
  • Selecting an object and pressing B (build tool shortcut) will enter build mode with selected object blueprint (if researched)
  • Allow ordering construction of objects on top of material debris without waiting for it to get cleaned

v0.5.47 (2021.06.04)

  • Handle edge case when ordering hauling tasks while placing a tile
  • Add human trait: Cleaning OCD
  • Destroy equipment when removing a being that had something on (i.e. from explosion damage)
  • Fix particle collector impossible to build because of skill requirements
  • Fix popup widget with input crashing on tall characters (Chinese input)
  • Fix cleaning bots showing failed task bubbles without fail reason when someone else has cleaned their targeted dirt
  • Fix research tree tooltips getting stuck if tree was closed while showing a tooltip
  • Remove mechanic where beings would drop current task due to urgent need
  • Fix incorrect “Run In Background” value showing up in settings
  • Fix occasional sprite bleeding edges at a distance

v0.5.46 (2021.06.04)

  • Fix save preview images not loading with file names containing certain special characters
  • Finish the Pet Bowl refill logic
  • Add pet dog
  • Change how expedition is stumbling upon ore deposits
  • Ensure certain amount of copper plates generated on start
  • Make UI tree menu automatically wrap if it goes out of bounds horizontally

v0.5.45 (2021.06.03)

  • Fix autosave not working properly
  • Reduce passive research storage electricity cost to 10%
  • Fix sprite scale not working in being looks
  • Make robots bigger
  • Start working on pets
  • Add cat (WIP)
  • Make cat spawn with 10% chance from stasis arrays
  • Add option to make pets invincible
  • Make cats sleep in colonist beds along with humans
  • Make cats and humans use planters as makeshift toilets when necessary
  • Add Pet Bowl (WIP)

v0.5.44 (2021.06.02)

  • Make research storage cost passive electricity
  • Fix research storage requirement being overwritten with memory value
  • Prevent grounded beings from attempting to repair or deconstruct objects in space
  • Fix texts overlapping in ML Booth info panel and research storage list
  • Overhaul the save / load system to group games together
  • Colonists will wake up with mood and health depending on stasis array stability
  • Colonists will have mental breakdowns if they wake up from unstable stasis array

v0.5.43 (2021.06.01)

  • Make Stasis Array configurable when plugged into electricity
  • Fix cycling through build options with a shortcut switches into not yet researched items
  • Fix research tree showing 0 resources if it is first opened with game clock stopped
  • Improve how electricity values are displayed
  • Build copies of an object when holding the place button down and dragging
  • Rearrange a few items in research tree

v0.5.42 (2021.05.31)

  • Do not notify about fire if it dies down too quickly
  • Automatically construct and connect a connector when releasing an energy connection link on a floor
  • Fix shuttle overshooting a planet from time to time
  • Add Microchip
  • Require Microchips to build certain things
  • Add dead workers when generating new game (for extracting microchips)
  • Rearrange the research tree
  • Adjust certain construction and production costs

v0.5.41 (2021.05.31)

  • Add UI scroll invert and speed settings (to solve issues for Linux users)
  • Fix dead beings triggering event notifications about receiving damage
  • Increase heat damage amounts to beings, especially biological ones
  • Disable culling of beings and materials
  • Fix processing raw material piles creating duplicate AI tasks in the wrong way
  • Make Furnace configurable to smelt just one type of ore at a time

v0.5.40 (2021.05.30)

  • Fix scrollbar not clickable with mouse inside menu panels
  • Start reducing research speed when Ship Computer efficiency goes below 50%
  • Show IRL time when hovering game time
  • Show unavailable research options differently in research tree
  • Remove dynamic deserialization that prevents using IL2CPP (Warning: saved Expeditions and Dirt will be lost!)
  • Add multi-select action for processable objects
  • Make Cleaning Bots processable into scrap metal
  • Make Crawlers processable into protein
  • Fix ghost fires that were reintroduced again with a recent change
  • Fix dead or inactive objects counting towards inventory count in crafting devices
  • Fix cleaning a toilet won’t produce any biowaste

v0.5.39 (2021.05.28)

  • Fix electricity driven workers trying to recharge on non-powered charge stations over and over again
  • Fix fire sound effects not getting removed after the fire dies out
  • Lower the automatic haul priority to 4
  • Fix workers not going for repair station when damaged
  • Fix all cleaning bots going for the same spot at once
  • Fix “crawler attached to colonist” mental breakdown being dealt for non-crawler prey
  • Fix fire not damaging the wall and not spreading if only a wall tile is on fire
  • Put Loom in Weaving research node, and require Weaving for Clothing
  • Keep tool menu permanently expanded
  • Rearrange bottom left menu options

v0.5.38 (2021.05.27)

  • Generate space object names
  • Fix processable raw material items getting hauled after processing was requested
  • Add tooltips with required skill levels and required materials to constructable objects
  • Fix space looking weird after flying too far away from origin
  • Allow selecting a ship size when starting a new game
  • Reintroduce experimental “Wrecked With Stuff” scenario
  • Restore the “Build A Copy” button!
  • Add a goal to build an ML booth when worker skills are lacking

v0.5.37 (2021.05.27)

  • Add multiple performance optimizations
  • Fix cancelling wall replacement leaving progress bar and sparks
  • Refactor how game plumbing is handling saves and loads
  • Fix ambience not stopping after device gets disconnected
  • Fix shower not showing if it’s occupied
  • Fix shower, toilet, beds, etc not updating UI correctly
  • Make materials ejectable from all storages
  • Fix unbuilt shuttle could be selected for an expedition
  • Fix planters configurable while not connected
  • Fix planters not showing unconfigured warning right after being constructed
  • Fix all refillable storages false-promising AI workers electricity as a reward
  • Equipment will now receive damage and could get destroyed while equipped

v0.5.36 (2021.05.25)

  • Fix new bugs with Auto Processors
  • Fix Oak getting selected from a distance
  • Make planters walkable
  • Fix plant harvesting issues
  • Fix destroying a planter would leave plants intact
  • Add a Nuclear Reactor

v0.5.35 (2021.05.24)

  • Ship Computer’s energy node will no longer be controllable through mass actions
  • Begin adding ambient sounds
  • Fix hauling of items that are already being hauled
  • Change how Furnace and Grinder works - allow batching items
  • Change how Storage Unit creates hauling tasks
  • Change how item storages (Wardrobes, Fridges) create hauling tasks

v0.5.34 (2021.05.23)

  • Make it impossible to select equipment by clicking a colonist multiple times
  • Fix ordering hauling for reserved and hidden items
  • Show circular outlines on selected beings
  • Show diamond outlines on selected materials, items and loose objects
  • Fix shuttle expeditions failing to launch with “worker failed to enter the shuttle” false error
  • Fix shuttle launch fumes appearing when they are not supposed to
  • Fix Quick Search and Build A Copy working incorrectly with bottom left menu
  • Hide any being thought bubbles during death
  • Fix haul to storage tool failing to work with beings and other non reservable entities
  • Check for Asimov’s First Law violation when trying to process human beings
  • Fix plants being harvestable even at seed stage
  • Fix non harvested plants being processable

v0.5.33 (2021.05.21)

  • Do not show dead and immobilized beings as potential expedition members
  • Do not allow selecting crawlers and cleaning bots as expedition crew
  • Update checkered lit floor graphic to look more pleasant
  • Fix planning view not updating if clock is stopped
  • Show food and clothing items next to raw materials in inventory overlay
  • Make mouse forward / back buttons and keyboard [ and ] cycle through active tool branch
  • Redo how planters and harvesting works
  • Make large planter fit either 1 large plant or 4 small ones

v0.5.32 (2021.05.20)

  • Fix window behavior when placing it over an existing wall
  • Make floors visible through windows
  • Fix window reflection noise
  • Remove flashing effect from plants
  • Prevent saving during mass construction order creation
  • Implement Shuttle takeoff and landing animation

v0.5.31 (2021.05.19)

  • Fix engines not cooling down after work
  • Add big planter
  • Add Oak tree
  • Fix Nutrient Extractor destroying processed goods when it’s storage full
  • Fix Emergency Siren turning on after electrical device breaks down
  • Fix Storage Capsule disappearing after being opened

v0.5.30 (2021.05.19)

  • Add keyboard shortcut for Planning tool (L)
  • Fix mods failing to load definitions on case sensitive file systems (Linux)
  • Fix cancelling ML Training task on a robot would still leave ML Booth configured
  • Fix tutorial not being cancelled properly during camera move / zoom stage
  • Make Task Management tool work properly with large objects
  • Make skill level up 10x faster for playtesting
  • Make asteroids and meteor showers avoidable by flying away
  • Prevent changing Starmap scope when there is a pending space object story event
  • Do not trigger Emergency Siren for meteor shower heads up warning
  • Fix refillable component failing to create executable AI task when device had no workspot

v0.5.29 (2021.05.18)

  • Replace Atlas Size option with Texture Quality and downscale textures properly
  • Show what is happening during the game boot phase
  • Increase main menu boot performance with large amount of save files
  • Fix asteroids, meteors and bullets hitting unconstructed tiles
  • Fix tree menu behavior with Quick Search and Build a Copy
  • Make tree menu more usable
  • Fix hidden tree menu items could be selected with keyboard / controller
  • Make it possible to select multiple types of different entities (Beings, Objects, Tiles) at the same time
  • Add common multi-select actions for planters
  • Add Planning tool and overlay

v0.5.28 (2021.05.17)

  • Improve translations system performance
  • Fix switching off a device in a complex electricity grid sometimes would end up with unreachable device
  • Fix lights not shining on objects right after generating a wrecked ship
  • Fix glass floor shader
  • Add Windows (regular and reinforced versions)
  • Add ML Booth for training worker skills
  • Fix research tree showing blurry fonts after being closed while zoomed out
  • Create Mods section in Main Menu
  • Allow toggling mods on and off
  • Fix crash on pasting component config

v0.5.27 (2021.05.15)

  • Fix workers stuck in a loop when doing a hauling task where item was lost after load
  • Add Switch device
  • Fix disconnecting an object that was linking two connectors sometimes ending up with disconnected object being unreachable
  • Add common actions for electrical devices
  • Show emergency recharge progress bar as percentage (more accurate display)
  • Increase emergency recharge speed 2x
  • Fix cycling icons not getting removed correctly

v0.5.26 (2021.05.14)

  • Update Unity to 2021.1.7f1
  • Implement automatic texture atlas pagination (capability to show more and higher quality textures)
  • Make Ship Computer and Stasis Array rotatable
  • Handle event notification icon hover for entities that are no longer available
  • Fix AI actions failing without a parent task hiding worker thought bubbles
  • Fix AI tasks attached to moving entities (beings, hauled objects) not synchronizing task location
  • Add “Build A Copy” to Ship Computer context menu
  • Fix Emergency Siren failing to trigger sound on right after load
  • Fix error when trying to cancel storable item (clothing) haul to storage task
  • Add system for creating common actions for mass-selected objects
  • Add common actions for mass selected raw material piles (hauling)
  • Add common actions for all selected objects with AI tasks (cancel task, adjust priority)
  • Add common actions for all refillable storages like Matter Reactors, Weapons, Crafter

v0.5.25 (2021.05.13)

  • Fix quick search not working properly after loading another save or starting a second new game
  • Automatically hide certain events (death, taking damage) after some time has passed
  • Fix Emergency Siren getting triggered for non critical events
  • Show human comfortable temperature range
  • Fix everyone going to the same toilet / shower
  • Fix reservations not restored correctly in unstored item haul task after load
  • Make engines heat up the surrounding areas while they are operating
  • Fix being blood not showing up properly
  • Fix loading a new save messing up the heat state of a loaded ship
  • Fix Quick Search not allowing proper activation of main menu items while it was showing
  • Fix unplaced transparent floor tiles not showing up as red when placement is not possible
  • Fix ship still flying after being split in half
  • Fix ship still flying after disconnecting Bridge Controls
  • Fix game preferences not resetting correctly after starting a new game or loading
  • Fix cancelling of processing tasks not getting affected by manage tasks tool if source object was moved
  • Add Disassembler device that can deconstruct robots and drones
  • Fix some processing bugs
  • Make the game more stable when incompatible / malformed mods are being loaded

v0.5.24 (2021.05.12)

  • Fix removing an object does not update pathfinding obstacle (broke in v0.5.23)
  • Fix Emergency Siren activating while not powered and even when not yet constructed
  • Add UI button to toggle Emergency Siren sound alert
  • Fix threats that are no longer active still lingering in security system (Fluid Cannon trying to put out fires that no longer burn)
  • Prevent humans from dropping activities in order to search for clothing
  • Fix electricity displaying incorrect values in megawatts range
  • Fix TAB menu index overwriting items with same title (i.e. Floor)
  • Update the ShipOS icon
  • Fix Heat Sink only placeable in bottom and left sides of Ship Computer
  • Fix Solar Panels of different size not chaining correctly
  • Fix Heater temperature controls not working properly
  • Fix placement ability preview not working correctly with floors and walls
  • Do not automatically replace existing floors when creating new ones (except for floor light tiles)

v0.5.23 (2021.05.11)

  • Fix dirt system issues
  • Fix Cleaning Bot trying to clean same unreachable spot over and over again
  • Fix Sola Panels attempted to be cleaned by grounded workers
  • Fix ship wreck island floating apart bulldozing entities without properly removing them (fixes ghost “no connection” icons)
  • Move “Run in background” option from Input to Gameplay settings panel
  • Fix meteors dealing very little blast radius damage
  • Make oxygen / heat simulation more accurate
  • Fix ghost fires making things infinitely hot and impossible to cool down
  • Fix cleaning bots dropping recharge task to go randomly search for dirt
  • Fix flickering tooltips on oxygen / heat overlay when event notifications were updating frequently

v0.5.22 (2021.05.10)

  • Fix doors not closing after being locked while open
  • Prevent humans from taking tasks that can compromise their safety (i.e. deconstructing floors)
  • Fix a couple of expedition errors that were making the expedition stuck
  • Fix repair damage tool erroring out with out of bounds
  • Fix planter not able to load saved plant preventing save from loading successfully
  • Unpowered airlocks will leak oxygen and heat though if stuck open
  • Add passive research to increase construction speed
  • Fix colonists becoming invisible after receiving damage while in toilet or a shower
  • Add copy configuration support to all crafters (Assembler, Loom, etc) and cleaning bots
  • Allow cancelling tool drag with RMB without exiting to Free Select mode
  • Do not require to reselect currently placed object in order to place it where a pile of debris was lying before hauling
  • Add more explanations about unreachable task failures

v0.5.21 (2021.05.09)

  • Add a safety check where under rare conditions rendering loop failed with out of bounds error resulting in blank graphics
  • Fix colonist equipment not restored properly after loading a save
  • Fix cleaning bots still attempting to clean a dirty spot that was already cleaned by someone else
  • Sanitize save file names to remove illegal path characters
  • Trim hex color code string before parsing it when it’s pasted into a light source component UI
  • Fix exception in Demo Mode where it was unable to find a next target
  • Fix ship computer exploding when construction is cancelled or when it is removed in sandbox mode
  • Fix game over getting triggered when removing last Ship Computer instance in sandbox mode
  • Fix graphics crash on potentially updating a tile that is out of bounds

v0.5.20 (2021.05.08)

  • Fix potential reservation failure when processing materials
  • Fix tile hashcode crash when graphics component is not available
  • Hide red cross icon on dead colonists when they are being processed
  • Fix possible to launch same being on two expeditions at once
  • Add expedition options to Shuttle UI
  • Fix expedition abort while it was preparing for takeoff not working properly
  • Add “Texture Atlas Size” to video settings to reduce video memory consumption on systems with less memory
  • Fix intergalactic space flight happening 100 times faster than it should

v0.5.19 (2021.05.07)

  • Fix vents spreading oxygen / heat too quickly
  • Fix dirt leaking from one save to another
  • Limit fire spread too quickly through vents
  • Fix mouse tooltip appearing below context popup
  • Fix cancelling a tool mid drag transferring the dragged area to free select tool
  • Fix blood sprites not correctly linked to being species
  • Fix occasional AI error for beings without material storage
  • Do not show large operation warnings in sandbox mode
  • Add warning when trying to mass construct more than 250 objects
  • Hide thought bubbles
  • Fix damage decals not updating properly

v0.5.18 (2021.05.07)

  • Fix placing any electrical device would draw connector preview from same distance for both short and long range connectors
  • Prevent crawler showing thought bubbles while its attached to a colonist
  • Add dev tool for placing dirt decals
  • Add configuration settings for Cleaning Bot
  • Improve fire marks display in generated ship
  • Improve bleeding
  • Make robotic beings leak dirt when their maintenance level is low
  • Fix dirt system issue with removing multi tile objects
  • Fix unconstructed doors blocking worker path
  • Fix solar panels accumulating dust while not constructed yet
  • Make .save files loadable without .meta
  • Fix solar panels are not supposed to be walkable
  • Fix cleanable component displaying dirt accumulation incorrectly
  • Prevent scrolling and zooming at the same time in research tree and starmap
  • Fix obsolete Printer device trying to be created in random ship
  • Fix refilling reactors with more than worker can carry ending up destroying materials

v0.5.17 (2021.05.06)

  • Start building graphs at https://kodolinija.github.io/stardeus-graphs/
  • Add Fluid Cannon
  • Add dirt system
  • Add Cleaning Bot
  • Add Cleaning Bot Dock
  • Implement cleaning bot behaviors

v0.5.16 (2021.05.03)

  • Fix fire not lighting objects
  • Add explosion visual effect
  • Show turret fire range
  • Make turrets fire only at defined angle
  • Make turrets work against meteors (not asteroids)
  • Mark dead beings with red X

v0.5.15 (2021.05.02)

  • Fix game save/load not serializing skill levels properly
  • Fix game load producing weird state if equipped item is not found during load
  • Add hint about managing ad priorities quickly
  • Make vents useful
  • Don’t show a health bar for damaged crawler when it is attached on a colonist
  • Fix occasional object graphic override rendering race condition on save load

v0.5.14 (2021.04.30)

  • Fix humans getting stuck while trying to do repairs
  • Fix materials being lost if unfinished construction is cancelled using deconstruction order tool
  • Notify about tasks that no worker has skill or ability to perform
  • Limit the max size of all tooltips
  • Show tooltips above truncated ui data block titles
  • Fix traits not being loaded correctly
  • Fix item storage fill bar not refreshing after load until device is selected
  • Fix need modifier traits preventing some needs from ever dropping or getting fulfilled
  • Add initial implementation of turret firing bullets

v0.5.13 (2021.04.29)

  • Implement egg hatch crawlers story event
  • Fix equipment reservation failure
  • Fix inventory system leaking items into another game
  • Implement crawlers attaching to colonist faces
  • Add initial implementation of a directional turret
  • Add “Crawler Attached” mental breakdown

v0.5.12 (2021.04.28)

  • Fix some entity components not cleaned up completely after multiple scenario generation attempts
  • Add Emergency Siren device
  • Add Stress need for humans
  • Fix occasional “eternal flames”
  • Make bottom left menu work with small resolutions

v0.5.11 (2021.04.27)

  • Show more accurate tile placement preview when placing floors and walls
  • Fix floor tile replacement destroying an adjacent floor tile
  • Redo the reservation system for non-stackable objects
  • Fix expedition failing to save or load when one of the expedition members have died or disappeared
  • Reduce default autocleaning amount for solar panels to 33%
  • Make planet mining speed tunable
  • Increase planet mining speed 5x for playtesting
  • Fix some errors during scenario generation
  • Remove electricity from sleeping pods
  • Fix several small issues
  • Make Stasis Array graphic bigger

v0.5.10 (2021.04.26)

  • Fix cancelling ongoing deconstruction task keeps showing progress bar
  • Rename Storage Module to Disk Module to avoid confusion with Storage Unit
  • Fix inventory search algorithm failing when there are more than 256 items available
  • Refactor Nutrient Extractor to be a Processor rather than a unique device
  • Show more information about failed or rejected tasks
  • Make humans equip hats at will
  • Fix tall objects near walls catching light incorrectly
  • Refactor food to be a generic storable item
  • Refactor Fridge to be a generic storage component
  • Add Steel Wardrobe furniture item
  • Workers will haul unused clothing items to wardrobes

v0.5.9 (2021.04.25)

  • Fix research widget not refreshing when research is finished while widget is open
  • Add Config/Tunable folder in mods to configure various game balance parameters
  • Fix a few internal errors with deconstruction task and processor component
  • Add a setting for selecting units of measurement (Celsius / Farenheit)
  • Add Hint system that will track certain actions and show hint popups
  • Add hint after manually cancelling several tasks
  • Add hint for ordering mass nutrient extraction
  • Add hint for ordering mass hauling
  • Add hint after manually disconnecting several devices from electricity grid
  • Add hint for adjusting and mass copying automatic cleaning threshold for cleanable devices
  • Make crafter component menu item more informative
  • Rename “Remove” tool to “Deconstruct”
  • Prevent a situation where an object can end up being built without a floor beneath it
  • Fix ore mining expedition event ending up in a loop when shuttle storage is full
  • Auto fix door rotation if it is incorrect when loading a save
  • Make story events more frequent
  • Make stasis wake up events more frequent

v0.5.8 (2021.04.23)

  • Add “Short Sleeper” being trait
  • Add “Long Sleeper” being trait
  • Add “Insomniac” being trait
  • Add “Nudist” being trait
  • Add “Showerer” being trait
  • Add “Fast Metabolism” being trait
  • Add “Slow Metabolism” being trait
  • Add “Slow Pooper” being trait
  • Add “Ablutophobic” being trait
  • Add “Always Hungry” being trait
  • Move keyboard shortcuts around
  • Change Stasis Array art

v0.5.7 (2021.04.22)

  • Fix multiple people being able to use the same shower / toilet at the same time
  • Mark last loaded save as latest for “continue”
  • Make crafting devices more flexible and verbose about their state
  • Improve pathfinding to make items stuck in walls or objects reachable from nearby
  • Polish crafter and producer components (lots of devices based on these)
  • Fix toilet and shower AI task loading issue
  • Fix replacing an wall with a door or a vent would not create the construction task
  • Show oxygen pump and heater radius when they are placed or selected
  • Fix tutorial not waiting for a tile being selected underneath the ship computer
  • Fix dead beings trying to get dressed
  • Allow opening research view when Electricity research is not complete
  • Fix beings sleeping in unconstructed bed

v0.5.6 (2021.04.20)

  • Display suggestion dialogue as soon as the suggestion appears
  • Repair tool will show damaged tiles as red
  • Replace percentage displays with progress bars in construction and repairs
  • Add progress bar displays where necessary
  • Ensure correct worker facing after loading the game with task in progress
  • Fix incorrectly displayed actual and peak output values in electricity grid details
  • Add electricity grid, memory and storage bars to research view
  • Block research view from opening if ship computer is not connected to a powered grid
  • Turn Stasis Array into an electrical device
  • Encourage the player to connect to Stasis Array early in game
  • Build tool will show green tiles where current object can be placed
  • Implement fridge as food storage unit
  • Accumulate biowaste when Toilet is used
  • Implement toilet cleaning
  • Add Cloning Pods
  • Heal injured humans when they are sleeping in a bed with satisfied hunger need
  • Humans will seek and equip available clothing items
  • Add Sleeping Pod
  • Automatically haul unstored food items to the fridge
  • Fix batteries not charging in bigger electricity grids

v0.5.5 (2021.04.14)

  • Add maintenance need for robots and drones
  • Add Repair Station to fix damaged robots and do their maintenance
  • Add Haul to Storage tool
  • Fix task management tool not working properly with non-tile based tasks
  • Add Loom device
  • Separate Thought Bubble and regular Icon to make them displayable at the same time
  • Make it possible to haul dropped harvested wheat
  • Fix harvesting task save / load issues
  • Change cursor depending on the active tool
  • Fix a rendering bug that would sometimes display damage overlay incorrectly
  • Improve ship wreckage generation
  • Fix broken generation of Empty and Random ships
  • Make ship generation more resilient to missing object definitions
  • Fix ambience sources autoplaying when they shouldn’t
  • Break down attachable space objects if adjacent floors get destroyed
  • Generate brighter floor lights
  • Add dev inspect tool
  • Fix object rotation generation ending up with half cut sprites in random ship scenario
  • Add health bars
  • Add initial implementation of Crawler
  • Allow building floors on top of material debris in open space

v0.5.4 (2021.04.09)

  • Fix tutorial getting occasionally stuck at energy connection phase
  • Fix some bugs with door passability and info icons not updating
  • Make meteor shower multi directional
  • Make meteor and asteroid impacts drop materials
  • Disallow building tiles based objects on top of lose objects
  • Make it possible to haul raw materials to storage
  • Fix drones getting stuck in distant space after deconstructing something far away
  • Add Heat Sink device for Ship Computer
  • Make ambient light configurable in video settings
  • Improve grouped events behavior
  • Add new Story Event: “Dust Storm”
  • Make multi tile objects look properly on fire
  • Change how fire looks
  • Make fresh fire linger for at least 5 minutes before dying out if there is no oxygen
  • Fix a bunch of small bugs

v0.5.3 (2021.04.07)

  • Upgrade Unity to 2021.1.1f
  • Fix ship engines not being generated properly
  • Fix some sounds not playing after 48 days of computer uptime
  • Make game brighter
  • Remove cursor light
  • Fix floor lights not turning off when their energy node gets switched off
  • Fix info icons occasionally not showing up on an object after an icon of a group was hidden
  • Fix some electricity grid bugs related to devices taking damage
  • Add new Story Event: “Matter Reactor malfunction”
  • Add new Story Event: “Electrical device broke down”
  • Add new Story Event: “Capsule Loot: Random Material”
  • Add a way to disassemble opened storage capsules
  • Rename Printer to Assembler
  • Make game load resilient to missing object definitions

v0.5.2 (2021.04.06)

  • Fix human graphics rotation when using a bed
  • Realign eating graphic offsets after graphics overhaul
  • Make all beings move faster
  • Fix battery discharge story event stuck forever, preventing new events
  • Balance and rearrange some tech in research tree
  • Make Research Tree and Starmap widgets draggable with middle and left mouse buttons
  • Add “Build a Storage” goal
  • Fix a few minor goal and story event related bugs

v0.5.1 (2021.04.03)

  • Fix workers possibly getting stuck inside big objects (like Storage) right after constructing them
  • Fix ghost electricity icons appearing if wrecked ship needs regenerating
  • Make starting conditions generation more reliable
  • Fix new bugs related to enlarged object areas
  • Increase ambient color brightness

v0.5.0 (2021.04.02)

  • Replace all graphics
  • Show full object with red overlay when placement is impossible
  • Fix engines and solar panels placement validation
  • Fix workspot rotation incorrect with larger objects
  • Fix lighting not applied correctly on tall objects close to walls

v0.4.6 (2021.03.07)

  • Fix pulsating light source pulse working incorrectly
  • Fix video settings not showing current resolution properly
  • Set “run in background” setting to false by default
  • Fix electricity glitch where battery would show both production and consumption at the same time
  • Fix suggestion to expand electricity grid failing to initialize

v0.4.5 (2021.03.07)

  • Fix being graphics not properly restored after using a shower / toilet
  • Fix unreachable charge station no longer usable after 1 failure to reach it
  • Fix missing Carbon graphics
  • Unlock Construction right from the start
  • Make glass floor reflection more visible
  • Fix trying connect a node to not constructed connector showing wrong error
  • Make electricity grid overlay more understandable

v0.4.4 (2021.03.04)

  • Get rid of long press buttons where possible
  • Prevent clearing notifications while in tutorial
  • Create dialogue queue instead of replacing dialogs
  • Redo tutorial to work with new dialog queue mechanic
  • Improve graphics at further zoom levels
  • Fix some tooltips getting stuck when mouse moves over a dialog or UI element
  • Generate various types of ore deposits in discovered planets
  • Implement full space expedition cycle
  • Implement first space expedition event: finding mineable ore
  • Add new OST track

v0.4.3 (2021.03.02)

  • Fix ship generation getting stuck in a loop if starting area failed to generate in first attempt
  • Fix objects not being cleaned up in between ship regeneration attempts
  • Fix objects destroyed during generation cleanup still showing info icons
  • Fix Unity crash when error reporting was triggered not in main thread

v0.4.2 (2021.03.01)

  • Change planet looks generation in Starmap
  • Fix electricity deficit notification duplicating itself
  • Fix electricity connector bug that prevented creating connections if an unfinished connection was released on a non energy tile
  • Add new Materials
  • Add Furnace for smelting ores into alloys
  • Fix trying to open Starmap overlay messing up the tutorial
  • Fix Engine sounds playing after load while engine is off
  • Fix game being unplayable on Mac

v0.4.1 (2021.02.25)

  • Dump contents of a storage when it is removed
  • Anchor zoom to mouse cursor
  • Fix Starmap view scales and offsets
  • Improve Starmap looks
  • Add Shuttle and initial implementation of space expeditions
  • Normalize volume of all OST tracks
  • Normalize volume of all sfx
  • Change UI sound fx

v0.4.0 (2021.02.21)

  • Stop and play ship engine ambience sound when engines are off / on
  • Show current goal events after loading the game
  • Fix reach stasis arrays goal not getting completed
  • Fix charge station task being stuck if rejected by a worker, leading to workers failing to recharge
  • Add more functionality to Tasks overlay menu
  • Add confirmation for mass removal and repairs
  • Implement being sleep
  • Implement being toilet use
  • Implement being shower use
  • Refactor Needs to be loadable from JSON files through mods
  • Refactor Materials to be loadable from JSON files through mods
  • Make Starmap part of overlay buttons
  • Require powered and connected Bridge Controls for using Starmap
  • Make mouse zoom smoother

v0.3.6 (2021.02.14)

  • Leak oxygen/heat through damaged floors
  • Show damage type in “being taking damage” notifications
  • Fix generation placing stasis arrays differently for same seed
  • Fix AI need drop rates to be more precise
  • Add tooltips for all info icons and texts
  • Fix hitting ESC while showing areas overlay with hovered icon not hiding area preview
  • Fix enclosed areas and islands count not updating in area overlay
  • Fix camera zoom not restored when loading
  • Add “Build a Copy” button to constructable object details and context menu
  • Add goal system that guides the player with suggestions of what should be done next
  • Add a dozen of different early-game goals

v0.3.5 (2021.02.10)

  • Add function to hold doors open and release them
  • Add new event notification type that will contain an extra info button
  • Fix Research Tree and Starmap widget WASD pan speed depending on in-game camera zoom
  • Show less components on unreachable devices
  • Expand electricity connection failure warning popups with more details on how to solve the problem
  • Fix error in environment tab when section has become unavailable
  • Make Heater’s target temperature configurable
  • Improve heat exchange simulation
  • Reorder overlay icons
  • Make storage haul priority configurable
  • Switch to energy connect tool when dragging any energy node in free select
  • Redo info icon system to support cycling multiple icons
  • Make energy connect tool visual feedback easier to see and understand
  • Improve Planter
  • Improve Storage
  • Fix Drone light source requiring energy
  • Add refill priority to Matter Reactor
  • Make Matter Reactor configuration mass-copyable
  • Restrict copying component configuration for non-reachable devices
  • Fix sparks not going away after cancelling an ongoing construction task
  • Fix worker priorities being modified for each workers of same species at the same time
  • Fix Starmap not loading saved destination properly

v0.3.4 (2021.02.06)

  • Fix space travel ship taking forever to stop
  • Change haul icon
  • Add a way to mute all game sounds
  • Retarget the entity link to next entity when clicking an icon on group event widget
  • Split Labor component into Labor and Worker
  • Add controllable and non controllable worker types
  • Implement worker priority management

v0.3.3 (2021.02.04)

  • Don’t show non existent shortcuts when controller is in use
  • Improve gameplay with controller
  • Improve random ship generation algorithms
  • Show more details in rooms and section overlays
  • Show oxygen, temperature, insulation and airtightness levels under mouse cursor when these overlays are activated
  • Make environment tab more consistent with overlay buttons
  • Toggle overlays by clicking environment tab icons
  • Update Unity to 2020.2.3f1

v0.3.2 (2021.02.03)

  • Restore the ability to connect electricity node to multiple connectors at once for grid redundancy
  • Make repeated press of the shortcut toggle tool on / off
  • Automatically refresh electricity grid UI elements
  • Put Doors on electricity grid
  • Fix electricity grid not active right after loading the game
  • Fix mouse wheel scrolling game camera beneath some scrollable widgets
  • Disable in-game lights when showing a color overlay
  • Remove electricity node switch from connectors
  • Refactor the UI creation code

v0.3.1 (2021.02.02)

  • Fix WIP Starmap component on Ship Computer drawing -20kW
  • Don’t play dialog sounds multiple times if text changed too quickly (i.e. when loading a tutorial)
  • Fix a few small issues with tutorial
  • Fix broken feedback form text area widget
  • Improve research tree / starmap widget navigation
  • Reorder save menu items
  • Add shortcut for build menu (b)
  • Reorganize build menu
  • Don’t show zero production on some producer components (i.e. battery)
  • Make space background show actual ship motion vector in the universe
  • Begin initial implementation of space travel
  • Change main menu space background
  • Fix battery energy production / consumption value ranges being zero in energy node UI
  • Start work on Ship system
  • Implement engine autopilot
  • Organize energy connections in better way
  • Switch research and starmap widgets to full screen
  • Show cooldown prompt when clicking the overheating event icon
  • Fix energy connector failing to disconnect components outside CPU grid in sandbox mode
  • Fix load game panel incorrectly resizing itself after showing a save without image
  • Fix drone pathfinding failing to reach tightly packed solar panels for cleaning
  • Fix loading saved game would not correctly restore some worker tasks
  • Make default lights dimmer
  • Add shortcut for energy connect tool (G, as in Grid)
  • Add shortcut for repair and remove tools (F and V)
  • Add shortcut for task priority tool (J, as in jobs)
  • Add copy paste configuration tool (P shortcut)
  • Change overlay colors to be less aggressive
  • Improve tool shortcut behavior
  • Change how removal tool works
  • Prevent silent energy connector backlink failures that resulted in ghost energy grids
  • Fix some events showing incorrect start time
  • Make electricity grids without ship computer show up in a different way
  • Don’t show energy consumption in energy overlay for grids that are disconnected from the ship computer
  • Improve energy connect tool visual feedback
  • Fix energy connection tool visual problems
  • Automatically enable electricity overlay when switching into grid connect tool
  • Add a full discharge robot / drone recharge lockdown mechanic
  • Fix energy grid split brain situation in certain connector configurations
  • Add more restrictions to energy node connectivity
  • Show tool shortcuts where possible

v0.3.0 (2021.01.22)

  • Create multi-map support (incompatible with 0.2.x saves)
  • Create space object hierarchy
  • Generate the initial version of the universe
  • Begin the work on starmap
  • Add initial Bridge Controls implementation
  • Do not reset the position of overlay popup menu
  • Fix custom UI scale resetting itself unnecessarily
  • Switch to bigger square shaped maps
  • Do not try to load saves from incompatible versions
  • Make research widget and starmap zoomable and panable with all input devices
  • Make max charge rate configurable for charge station component
  • Fix ship computer not updating memory / storage amounts
  • Increase battery capacity 10x
  • Reduce the max range of Energy Connector v2
  • Add descriptions for most items
  • Fix popups autosizing

v0.2.17 (2021.01.18)

  • Fix consequent saving failing due to being unable to replace a backup
  • Show warning popup immediately if saving the game fails
  • Make colonist wakeup events less frequent
  • Add “Run in background” setting
  • Make charge stations consume more energy when a being is charging
  • Reduce power output of solar panels
  • Add solar panel cleaning mechanic
  • Prevent energy grid recalculation from happening while game is still loading
  • Fix charge station not promising robots/drones electricity for construction
  • Prevent grounded beings from trying to build stuff that is supposed to be built in space
  • Make charge station unusable when it’s not powered
  • Show last deficit text when looking at energy nodes
  • Simplify electricity grid overlay
  • Fix battery overcharging
  • Fix matter reactor showing production when it’s not in use

v0.2.16 (2021.01.17)

  • Do not rebuild the whole game menu after game is saved (won’t hide the menu after save anymore)
  • Fix RMB opening context menu in addition to disabling active overlay
  • Fix raw material storage component save / load inconsistency
  • Review construction material requirements and work amounts for all objects
  • Add input setting to adjust (or remove) “hold to click” button duration
  • Tune UI colors
  • Add Airlocks
  • Reduce save loading time, especially with large map sizes
  • Fix energy node on/off switch not being available when it should
  • Add extra security measures to prevent corrupt saves from happening (pre-save validation, auto backups)
  • Fix remove tool producing an error when empty space got selected
  • Make constructable component load logic compatible with future changes in blueprint material amounts
  • Rework Oxygen Pump and Heater graphics

v0.2.15 (2021.01.16)

  • Fix quick search result icon not being clickable with mouse
  • Fix glass reflections missing
  • Remove “Wrecked with Stuff” scenario
  • Make “Wrecked” scenario compatible with smallest map size
  • Add support for more map sizes
  • Fix several edge case errors
  • Fix re-selecting the same entity wouldn’t focus on it
  • Optimize large electricity grid display performance at high time speed
  • Make Robots and Drones seek charge station even sooner
  • Add story event: Robot/Drone battery malfunction (instant discharge)

v0.2.14 (2021.01.15)

  • Try to satisfy robot and drone energy needs before they run out of juice
  • Show energy thought bubble for robots and drones when they couldn’t find a free charge station
  • Show icon on disconnected energy nodes
  • Do not auto-adjust the time speed in tutorial when it’s not necessary
  • Prevent energy research from completing ahead of time during the tutorial
  • Improve energy grid rendering performance with large grids
  • Show outline of hovered tile in energy connection tool

v0.2.13 (2021.01.14)

  • Show correct power production and consumption values in grid overlay
  • Add tooltip hints in research widget
  • Fix energy connector not showing auto connect option in context menu when grid is reachable
  • Fix energy connector numbers not updating when connection between two connectors changes
  • Fix auto connect showing bogus warning about auto connection being incomplete
  • Show list of unlocked blueprints after researching something
  • Do not progress the research while CPU is cooling down
  • Show damage cracks on even slightly damaged tiles
  • Make beings reluctant to try the same failed task right away
  • Make storage capsule drop event obey radar presence
  • Show “!” next to connectors that are off CPU grid
  • Show live link to grid area when hovering grid icon in energy overlay
  • Wake up colonists separately from other story events
  • Add Energy Connector v2 with longer range and twice the connection capacity

v0.2.12 (2021.01.13)

  • Prevent multiple instances of same sound playing at the same time
  • Show link between task and worker on object hover
  • Show link between all tasks and workers when Tasks overlay is enabled
  • Automatically restrict clock speed when dangerous events occur
  • Fix energy connector count text not updating in real time
  • Fix 3D printer allowing to print anything without researching it first
  • Do not render duplicate electricity link between two energy connectors
  • Add close button to all menus
  • Add new OST track
  • Fix feedback form trying to save the game in main menu
  • Make clicking on event notification open log entry when applicable
  • Add story event: Mental break
  • Add explosion sound effect and camera shake
  • Toggle the research panel when clicking on no research event icon rather than just opening it
  • Improve in-game console
  • Add different sound for emergency notifications
  • Track moving objects when they are focused (asteroids)
  • Redo asteroids to target specific locations instead of random fall
  • Add story event: Electricity grid malfunction (heavy)
  • Show tooltip with event timer
  • Fix energy connector autoconnect sometimes resulting in 9/8 overconnection
  • Notify about electricity deficit
  • Add Storage Capsules
  • Automatically disconnect damaged electrical devices
  • Disallow connecting damaged electrical devices
  • Add story event: Storage capsule drop
  • Implement Radar
  • Make Asteroid warning appear only if there is an operational Radar on ship
  • Add watermark logo for screenshotting and video capture
  • Show current task link when being with a task is selected
  • Add functions to copy/paste light colors
  • Do not show light color controls for turned off or unavailable lights
  • Fix misleading “Lacking raw material” notification when material is unreachable by grounded being
  • Fix multitile objects not working correctly before saved / loaded
  • Energy Connector will only auto-connect to unconnected devices
  • Kill distant sounds sooner
  • Rebalance a lot of component research requirements
  • Rethink the research tree

v0.2.11 (2021.01.08)

  • Add event log that will contain your generated story
  • Add way to create custom event log entries
  • Add soft failure recovery for corrupt save files
  • Make UI more flexible
  • Reduce the number of dead bodies in wrecked ship scenario generation
  • Make zoom sensitivity configurable in input settings
  • Begin work on AI storyteller
  • Add story event: Asteroid
  • Add story event: Stasis wake up
  • Add story event: Drone battery overload
  • Add story event: Spawn egg
  • Add story event: Electricity grid malfunction (light)

v0.2.10 (2021.01.05)

  • Add traits system
  • Implement first traits: introvert and extrovert
  • Add relationships system
  • Add mood system
  • Add Persona component
  • Fix RMB not cancelling a tool properly
  • Improve performance with extreme amounts of beings (thousands)
  • Make species definition more flexible
  • Make genders, sexual orientations and attractions moddable for any species
  • Show warning triangles instead of missing sprites
  • Link being looks generation to species config
  • Add support for complex names with nicknames
  • Fix incorrectly displayed time in some UI elements
  • Show deconstruction progress percentage
  • Fix damageable component’s repair menu
  • Make floor lights cost much less electricity
  • Add mental breakdown type: Start fire
  • Add mental breakdown type: Roam around
  • Add mental breakdown type: Deconstruct random objects
  • Add mood effect: Naked
  • Add mood effect: Lonely
  • Add mood effect: Surrounded by people
  • Add mood effect: Ate at / without table
  • Add mood effect: Ate at makeshift table

v0.2.9 (2020.12.25)

  • Add asteroids
  • Generate people naked
  • Make hats and clothing 3D printable and equippable separately
  • Fix ship computer not showing energy use during research
  • Show more details in electricity grid overlay
  • Make ignored drag distance configurable in input settings
  • Keep overlays activated while dragging with right mouse button
  • Make mouse controls and RMB behavior more consistent
  • Change how beings behave in dangerous conditions

v0.2.8 (2020.12.20)

  • Show construction progress
  • Fix some errors reported by playtesters
  • Make it possible to attach your save in feedback form
  • Fix being and object rendering z order
  • Add slot system for placing objects on surfaces
  • Implement food system
  • Implement Crafting component
  • Add Robotics research
  • Make drones craftable
  • Add a craftable Soy Burger
  • Make humans go eat available food to satisfy hunger
  • Fix lights flickering when walls or floors are built or removed
  • Fix broken fire implementation
  • Change how fire spreads and how fire damage is being dealt
  • Fix context menu occasionally unnecessarily paginating itself
  • Prevent camera from panning too far away from the ship
  • Don’t list dead bodies in beings list
  • Change object rotation to go in one direction only (less key bindings needed)
  • Change default key bindings to be more convenient
  • Add options to configure how space background looks
  • Add Changelog panel to main menu
  • Add 3D printable survival meal
  • Make damage look more organic

v0.2.7 (2020.12.11)

  • Make middle mouse button rotate objects before placement
  • Prevent confirm and input popups from producing duplicates
  • Add input settings panel with interactive rebinding support
  • Change UI lines from mouse to object to be straight
  • Fix slider background not being auto-styled
  • Fix templates generating objects with gaps
  • Quick Search will also find your workers and other beings
  • Optimize energy grid performance

v0.2.6 (2020.12.10)

  • Fix bottom left menu not reacting to hover if root button was clicked
  • Add Twitch settings panel
  • Add UI scale controls to video settings panel
  • Add cutoff controls to audio settings panel
  • Add Gameplay options panel
  • Make manual UI scale confined to sane values
  • Automatically reset UI scale if resolution change made UI too big / too small
  • Start building blueprints system for 3D printing
  • Start building meals and food system
  • Add Vegetarian Food to research tree
  • Add Soy Burger item

v0.2.5 (2020.12.09)

  • Polish the tutorial, handle more edge cases
  • Hint objects that need to be clicked with lines from cursor in tutorial
  • Fix a couple of bugs
  • Fix race condition with multiple coroutines using same waiter object

v0.2.4 (2020.12.08)

  • Add Carbon raw material
  • add Ship Computer overheating and cooldown mechanics
  • Add mysterious eggs
  • Visualize connection previews
  • Change how energy connections look like
  • Fix a couple of random generation bugs
  • Make sure Ship Computer and Robot are generated in safe area
  • Produce natural debris from ship destruction
  • Add hover links showing target objects for some UI elements

v0.2.3 (2020.12.05)

  • Fix lose material pile hauling issues
  • Change roaming logic to prevent stopping in doorways
  • Make it impossible to “shutdown” humans
  • Fix some deconstruction ads being marked as unreachable after save/load
  • Make updates public on Discord
  • Toggle Quick Search with Tab
  • Add pagination to Quick Search
  • Improve Quick Search result accuracy
  • Improve Context Menu behavior
  • Make Research run 5x faster for playtesting
  • Make beings take cold and oxygen damage again

v0.2.2 (2020.12.03)

  • Add camera dolly motion tooling for trailer capture
  • Change some key bindings
  • Fix research widget blocks sized incorrectly
  • Fix bottom left menu sometimes being stuck in wrong position
  • Make tutorial skippable via ESC
  • Make detached UI dialogs and boxes draggable
  • Confine draggable UI to never leave screen area
  • Add quick search (Space)
  • Lots of small improvements in gameplay
  • Lots of bugfixes
  • Balance improvements
  • Controller UI enhancements

v0.2.1 (2020.11.27)

  • Improve lights
  • Add UI context menus
  • Redo the main menu
  • Too much to write down
  • Fix some issues with UI scaling
  • Properly autoscale UI

v0.1.7 (2020.11.24)

  • Add UI for many internal components
  • Add Tasks and Beings overlays
  • Visualize being navigation path
  • Fix more bugs
  • Fix issues with software / hardware cursor switching

v0.1.6 (2020.11.22)

  • Flash resources on the map with brighter color
  • Fix some AI bugs
  • Make printer rotatable
  • Automatically update available resources count when overlay is shown
  • Fix Charge Station producing more than one charge task at a time after save / load
  • Add mass removal to the tutorial
  • Fix some energy system bugs
  • Change how energy grid is visualized
  • Redo how construction tasks are executed

v0.1.5 (2020.11.18)

  • Make ambient light darker
  • Change how construction happens
  • Add more tools to control task priorities

v0.1.4 (2020.11.17)

  • Add sound settings panel
  • Start adding more sounds and effects
  • Rework the bootstrap and game switching architecture

v0.1.3-alpha (2020.11.15)

  • Add multiple small enhancements
  • Rework the UI

v0.1.2-alpha (2020.11.14)

  • Significantly increase energy efficiency to reduce Matter Reactor burn rate
  • Add UI sounds
  • Implement autosave
  • Show more metadata in load game panel
  • Fix linux mouse wheel zooming being reversed
  • Fix R / F zooming being reversed

v0.1.1-alpha (2020.11.12)

  • Address some feedback from Efmi

v0.1.0-alpha (2020.11.11)

  • Begin Alpha playtesting
  • Establish the Changelog